Xbox Direct is not only related to the game, but also about the humanization of game development
Blog Andrew Joseph 25 Jan , 2025 0
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Long before I became a game reporter ™ (so I need to watch almost all video game display, conference and work guidance), I am a enthusiastic video game fan and do exactly the same thing, but no, you know, professional obligation. Regardless of whether these activities require me for a long time before the sun rises (looking at you, Nintendo), I have been there for more than ten years, buzzing excitedly, and preparing to book what I do n’t need.
If you are reading this article, you are likely to like to watch these activities. Although you call the content displayed on these conferences to beautify the advertisement correctly, I often think that our gamers will get our own small “super bowl business celebrations” about each month. Quite good.
In the years when I participated in these often watched the party, I began to associate and look forward to some studios and publishers to provide something. Devolver always offers some complicated but high -value works, tending to be absurd, and WHOLESOME DIRECT combines powder color with short and sweet sound scrolls, so that every one in many independent games is short -lived in the short period of time Time shines. In my opinion, in the “three major” video game companies (PlayStation, Xbox, and Nintendo), Nintendo is the first company that truly cultivates a powerful, public image. If it cancels the weird outer sound and charming paragraphs, it can at least say that I will be broken.
I think PlayStation is the second. When PlayStation goes online, you know that the actual actions you get are much more than empty talk. Although the status quo possible Saying a few words in a suit between the trailers, the company is basically not addicted to fancy things. On the contrary, you will see one of the trailers one after another, and the company's heavy narrative jewelry has sufficient screening time. I understand and admire this method: Sometimes we really let the game speak by ourselves.
The rest is Xbox. In many ways, Xbox has been fighting identity for many years. Is it the first -person shooting game and the directory of multiplayer games that make it attractive? Should we regard it more as a home entertainment ecosystem? This game console now allows you to play games (including not on the actual game console) in many ways, is this different? The company attaches more importance to accessibility to make it the best way to game? yes Is Game Pass really the best value and main selling point in the game?
What needs to be clear is that this is not a bitter about Xbox. I think it is amazing that ambitious, comprehensive development and continuous changes are wonderful -the current media and entertainment patterns need it. But for a while, this caused the company to have no very clear identity. However, Xbox's latest developers will make me think about how far the company has gone, and how it has made great progress in establishing a widely popular image in the past few years.
In the past few years, Xbox has been focusing on one thing: developer. Of course, I don’t like some of these ways, because Xbox and PlayStation quickly discovered and acquired almost all the studios willing to sell. But PlayStation is more concerned about the games and franchisees they are acquired, and Xbox feels that the studio and team will be more prominently highlighted.
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In which In January 2025, developers face directlyXBOX spent nearly an hour to focus on five games: “Ninja Dragon Sword 4”, “Ninja Dragon Sword 2 Black”, “South Night”, Destroyer: Dark Ageand Bright and dark contrast: expedition 33Essence The company provides a large number of gameplay, so that the unfamiliar but interested audience has the opportunity to understand their content and maintain the time of each game that costs very equal, although certain games have more mainstream awareness. But for me, it is more notable that how they can really talk about themselves to the studio behind these games.
As a person who is keen on dark fantasy and Gothic atmosphere, he heard the team behind “Midnight” is full of poetry of these topics, and expressed their respect for the respect of the people in the southern hinterland of the United States. Although Clair Obscura’s turn -based battle is suitable for comparison with JRPG, it is interesting that the team decides to build RPG itself. Emotion and culture. ID Software — The studio behind “Destroyer” -focusing on the company's heritage and how they integrate the main contents of the series, such as fast -paced action and metal music, and new medieval style weapons and control capabilities Essence Mecha. Finally, as a person who has not played the “Ninja Dragon Sword” series because of some kind of crazy reasons, I am glad to hear the developer's explanation of the world and cooperation with Platinum Games to Team Ninja.
Xbox has repeatedly stated that it focuses on supporting developers they acquired, rather than assimilated them into their own ecosystems and game methods. Unfortunately, we saw this company I don't always stick to thisLast year, it closed Arkane Austin, Alpha Dog Studios, Tango Gameworks, and Roundhouse Games — Frankly, if you do not point out this and express my disappointment about this, it is too dishonest. However, this display is still of great significance to me, so I hope that these closes will happen less and less: they will learn how to correctly support the studio and prevent or even Phil Spencer pointed out The company failed to help developers realize their vision.
The other reason why this is so important to me is that I firmly believe that we are dealing with a large -scale non -humanized crisis. I saw recently Blue Sky Post This does cause my resonance. In essence, because the game is becoming more and more associated with the technology industry, they are treated in a more capitalist way rather than art. Obviously, how many studios have been instructed to follow some trends (such as real -time service games) instead of exerting the advantages of developers.
The game has become bigger, crowded, and more impressive than ever. But is we willing to sacrifice artistic vision and personality for this? In addition, in addition to promoting the use of more artificial intelligence than ever ever ever than ever before, it makes me feel that although the scale and performance of certain games are large, we are to some extent fall back. When the developers were fired around, when those who stayed were silent, and others were praised outside the screen, I couldn't help feeling annoyed by the way game producers were often forgotten or fired.
Xbox is by no means a perfect company. What needs to be clear is that these companies are not. However, I really admire it to handle the display by more humanized and attaching importance to developers. I hope that other large and small studios can also imitate this trend, so as to prevent us from losing innovation, human nature, and magic. It is these that make my favorite hobby so special.