Delta Force: Black Hawk Down Preview: Solid Work to Recover Classic Military FPS Movement

Jade's Black Hawk is definitely from a place of reverence for the old game, which is obviously a way to capture this old shooting style, and a fierce compliment to the game director shadow and designer Novak (Old work of Novak. “When we played the originals in a cafe many years ago, it was shocking,” translated on behalf of Shadow, PR manager of Jade's team.

This Black Hawk must have come from a place of reverence for the old game.

Playing the initial mission, where we penetrated the city through the roofs of nearby buildings in search of enemy strongholds, the tense exchange between my four-man squad (all by others played in the co-op) and the enemy proved This keeps bullet danger at the top of their translation. It doesn’t cost much to make us dangerously low health, and after disappearing into battle, health doesn’t recover itself. Only a specific health recovery can bring us back to the boat, and only medical staff (one of the four categories to choose from) can provide them.

Once we go out of the street, the progress becomes slightly linear. This is not an open world map, we have to seep into a clear goal, but the roads there feel open. While some NPC teammates cleared the building, my lineup was divided into pairs, tip foot toward both sides of the street, we passed the target, in this case, a controlled by the insurgents Hotel, these rebels are rebels who take hostages somewhere in the building. We entered the building from the front, where the heaviest fire changed from the hall square to where we were deeply rooted at the entrance. I could have found a side door and tried to flange the lobby shooter next to the side, but I later found that although you don't have killer free-level, it's refreshing if this Black Hawk has difficulty going down, then the answer It may be about finding a safer route. Shadow mentioned that the feeling of relief and reward for overcoming the stacked odds is a driving force in design, which is a great example.

This mission is more linear than the next one we tried, which led us to sprint through claustrophobic shanty towns in an attempt to ride a crashed Black Hawk helicopter. The pace and environment of the mission are reminiscent of the original hero mission, which must be released in the labyrinth of the stranded friendly soldiers from the upcoming militia. Both use the maze as an advantage for the enemy, which can pop up from the corner without warning, but the original place allows you to distinguish between hostile militia members and disgruntled civilians (the damage to you that harms the latter punishes you ), this updated mission treats everyone, treats everyone branch alleys or dusty markets not you as an enemy.

Jade's Take Dake does add snipers who can shoot players relatively safely from bell towers a few blocks away, using modern environment design trends to keep the city dense with small open sheds and streets and bottlenecks The checkpoint of huge communities entering deep-rooted resistance points require more direct attacks to continue. This is where the difficulty is the most intense, as the enemy emerges from all directions, constantly moving while being covered by buildings and trying to find angles to surprise us.

However, I did miss some of the details that have to show the trigger discipline under these conditions. It's certainly fascinating and fun, but even in the face of obvious dangers it feels like a regression of the original provocative design. In the limited test, we tried only two of the seven tasks in the movement, but none of them brought the feeling of dynamic scene switching like the original river raid, which began with a trek in the desert and turned into The crazy car passed through the minefield and then transformed into metal gear solid 3 tip feet through the Somalia river filled with crocodile, and then eventually carried out multiple stages of raids in a village. Of course, this or the same energetic thing could be done for a full three to four hours of activity, and I wouldn't have a bold dedication to the original mission design when it kicks off on February 21.



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