Warrior: Abyss Review – IGN
Blog Andrew Joseph 25 Feb , 2025 0
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If you have heard this tone before, stop me: Summon the warriors to another world, fighting against hordes of enemies in the name of the gods usurped by evil forces. Yes…but, while its story and boss fights might call, the Warriors: The Abyss still manages to confidently put its dynasty warriors’ “1v1000” spin into a tried and tested room, real room-to-room Roguel stone templates such as HADES, HADES, HADES, HADES, HADES, HADES,, Warriors This is something I have never seen many times before. Add to that one of the most extensive characters I've seen in this genre, a simple and influential upgrade system, and a special attack on the screen filled on the screen, this new Roguelite manages to get at least a fair amount of those Good old “only one” before the story falls, more “hooks” are on me.
There is no doubt that the 100-character roster is the strongest part of the Abyss as they both playable characters and act as summonable upgrades that join your hero as you are. Warriors and Warrior Orochi revolve around a number of characters, including characters like Nobunaga Oda and Goemon Ishikawa, joining together with the iconic dynasty warrior characters Zhao Yun, Cao Cao, Sun Jian and more. After taking over a third of the spin, I appealed to characters with specific abilities or characters I favored in past matches: Guan Yu, Liu Bei, and especially Lu Bu, made the failed enemies explode and Inflict damage to other nearby enemies. While never really feel different from the last one every run, even when I venture outside of my favorites, I still like when building together to deal huge damage or overwhelm my enemies with multiple state effects.
Unfortunately, this story never did. Due to the way I talked every time after defeating my boss, I often struggled to connect with it, limited to the monologues of the ousted underworld rulers.
Although Warrior: Abyss has 100 actors with playable characters, or perhaps because of that, none of them have a chance to shine. Each opportunity of a conversation offers options for two ways to say the same way or lead to very similar responses, so there are no interesting decisions to make and the roles are interchangeable. There are no other characters in the shops and random events that occur during the run, so even these wasted opportunities add a little personality to the story.
After the minimal setup, you are sent to clean up four stages, each consisting of eight rooms, and end up fighting with a tougher but uninspired boss. There is an ogre, a skeleton Griffin and other supernatural stuff, and while that's more creative than we usually get in Warriors games, they never managed to make me so amazed. The main problem, though, is that even if they have a wild visual design, each boss fight will still work in the same way, with telegraph attacks and rechargeable obstacles likely to be broken before they can damage their health bar. You don't have to find isometric action games with bosses outside the box.
The first time triggers a brief conversation about the legend, but that's all, none of these chats reveals or provides any conclusions, including the last one. Essentially, it just ends with “You win!” Just like the arcade game from the 1980s.
But the greatest evil is still here, and we need you to continue fighting until it is eradicated. And that's expected, as the nature of the Roguelites is to clear multiple runs before getting a grander resolution. But at this point I've played for over 40 hours and completed over 30 runs for over 20 characters, each character takes 45 minutes to an hour, and it's invisible, without even any prompts, I've all In progress.
Thankfully, even if the story is gone, a lot of characters and entertainment battles remain pleasant. Every time you beat a room, you have the chance to recruit someone into one of your six slot machines, and their Boins in Hades work similar to Hades, unless you can aggregate between rooms in stock, thus in the room. Exchange and go out. There are 30 different unlockable formations to choose from to add depth to your options, such as giving characters placed in odd slots or improving your main hero statistics based on the number of flags for a particular element that you collect running data.
There are enough kinds to make things interesting by changing the people and warriors I help me in every run. Although each character uses a sufficiently similar variant to implement the basic combination to make it easy to learn to play new characters, they all have a set of characteristics that match the background. Statistics or combinations of symbols of elements, such as power, speed, fire or ice; special attacks used when they are summoned as allies; and finally, a passive enthusiast provides attack power such as summoning additional characters, increasing their special actions or enhancing The logo or trait of the main warrior. They also have unique unlockable weapons that provide permanent buffs for owners and act as a story-seeking thing.
The Abyss also did a great job of transforming the battles of traditional dynasty warriors into something more flashy to suit a more fantasy-based environment. Each character has a variety of normal and charge attack combinations, as well as new summoned attacks, which serve as assembly bars to power new assembly attacks at a fast and satisfying speed. And if you perform an action during an activity it releases an indoor clean-up explosion that never lifts me out of a tricky situation or stomps my bow and arrow over the battle.
But, in fact, 100 warriors are not unique. Outside several characters with unique special attacks, most of them are by creating AOE-damaged areas, summoning tornadoes, attracting enemies from the ground, or summoning elemental blades from the ground. Some of the selected grant enthusiasts may cause deductions, which are just some of the options available. But even though there is only a slight difference between summoning attacks and some passive rosters, I found there are enough varieties out there that no matter what Warriors I have on the run, I can easily create a level of synergy.
You can implement some creative combinations. And, once you recruit six heroes, you can unlock the Coustemble Attack, which looks cool.
That is, the abyss waving its bondage from a rather difficult situation to be too easy, depending on your progress through the meta-process between running. Your first few runs in any Roguelite are almost insurmountable: you deal low damage to your boss and pay a lot of losses until you build attack and defense statistics. Check out the character unlocking in the Progress Tree, which is very easy to do when you select a path and unlock your favorite character or character with your preferred permanent statistics reward. As a fan of Lu Bu, I made a straight line for him while unlocking other nearby characters that provided good bonuses and found the battle trend quickly diverted my help.
There are many other great characters to unlock along the way. Some have additional abilities, such as Nobunaga, which gains temporary power, thereby generating additional attacks after using a specific combination. Characters get cumulative levels, and you play them more and more; every 50 levels, they get permanent bonuses for attacks and defenses, which means that enough time and energy can be obtained even for characters without special traits. Strength to meet the most difficult challenges.
But speaking of these difficult challenges, even five have disappointed me: the only reward I can accomplish this great feat is the alternative costumes of several characters – not even characters I’ve played. I even settled down to unlock some good knowledge to flesh out the story, but despite the collection menu there are some journal entries and memoirs, even if the needles that were interested in moving for me. I think after finishing with 30 or more characters, I always have a chance to solve this story, or at least have more reveals, but at this point I have no hope.
What I want to say, though, is this last thing: Warriors: The Abyss gives me a new perspective from which to try out the characters I skipped in the Lord Dynasty Warriors game. Playing here with people like Zhang Liao and Sima Yi makes me interested in giving them more attention next time I appear in the main game. So I can at least thank it for expanding my dynasty warriors’ horizons!