Lost Records: Blooming and Angry Comments in Progress – Leave Memories Only
Blog Andrew Joseph 26 Feb , 2025 0
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“I will remember you even after I die.”
The phrase is half passed on in the lost record: Rage and Bloom's first “tape” and perhaps the easiest and poignant way to convey the latest title without nodding. Lost Records is a game that revels in the conflicting nature of melodrama and adolescence. It understands the desire that we once had to be completely unaware of, and is also fully understood, accepted and loved. In about eight hours, insecurity and beliefs went hand in hand to their breakthrough point when they were invincible in their youth. How is it possible for a summer – How Life– So eternal and totally fragile? This is the magic of our teenage years.
Lost Records captures this phenomenon stunningly, but it doesn't make it a game that is completely nostalgic or a reminder of the young feeling of the 90s. At its heart is a creepy supernatural mystery that spans nearly three decades and threatens to consume four women involved – an event that promises violence and reappears of events, perhaps better forgotten . This strong and slow narrative provides a sympathetic framework for the transition from youth to middle age. All of this combines dynamic characters, cinematic visuals, beautiful character models, and a sharp atmosphere, making Lost Records one of the best games yet.
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Set in two different periods – one in the summer of '95 and the other in the period of about two years of Covid-19’s pandemic – the Lost Records follows the shy, red-headed film Buff Swann Holloway, who revisits a Series of dark events. Her adolescence. The cause began when one of her childhood friends reached out to Swann with frightening news: Apparently, someone there knew who they were, what they did, and chose to do so They bring mysterious packages. Although it lasted for nearly three decades of communication (which was intentional but unknown to the player’s reasons), it ended up asking Swan and the two other girls with their friends Nora and Kate and Kate (Nora) and Kat Velvet Cove to resolve the situation.
This setup quickly sank its teeth into me. I'm very curious. I want to better understand these girls, why they lose contact, and what disturbing things they witness or worse do. While the slower game might be a little bit frustrating, the slow burn attracted me as I found its charming mundane activity perfectly paired with breadcrumbs and answers, ultimately leading to more, increasingly interesting questions. I'm also immersed in the unexpected horror of the story – the hut I stumbled upon, seemingly decorated in the mark of worship, while the horror paranormal phenomenon seems to increase only in frequency and intensity.
But for most of the tapes, you play the young Swann tasting her in Michigan last summer, and her family moved to Canada. From the beginning, it is clear that Swan is a lonely man who chooses to find solace in nature, movies, pet cats and X-files fantasy novels, not others. But it all changes when she meets Fall and Nora, whose best friend is transformed into a partner, and a clumsy home-education girl, Kat. Despite knowing that her upcoming move is imminent, Swan eagerly seizes the opportunity to make friends and open it to the girls, eventually “joining” the band Bloom and Nora, Bloom and Anger as their music video director Kat. Then, the four spent almost every summer on the last summer of the summer, setting foot on Swann's unfortunate experience of ecstatically capturing her trusted old camera.
In addition to the signature selection-driven gameplay without nodding, your decision ultimately determines what happens throughout the game and how certain characters feel about your protagonist, and the vast majority of player interactions in the lost record happen through Swann's camera . As someone who tends to be a little critic of the story-rich game, with little interaction besides reading the project description, I am pleased with the fun and artistic freedom the device provides. Of course, you will still do a lot of walking and with items that fill the world, explore girlish time and act as interesting time capsules, but the camcorder and its optional goals add to the goal, structure and personal style that otherwise disappears. Although I wish we had more exploration of the whole, the world of disappointment in the record Very Isolated and linear compared to previous “No Nodding” games – I like to look for captured themes, whether they are graffiti or wide-eyed owls. Also, seeing my videos – due to my tendency to go beyond the camera trend and the game's built-in editor (shots used in cutscenes), my videos were trimmed and carefully curated, which made me feel like Swann and The connections between the entire game are more intimate.
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That said, it is not difficult to connect with lost records in countless other ways. Although Swann and her friends are about a decade older than me, I see in everyone a part of myself and my own childhood and a well-designed environment for the game. As I walked through Swann's room, I remembered my Astronaut Pencil case and how much I loved the hell of the Black Crystal. I saw my first head rival female crushing in the fanatical, guitar Nora, my mother was neatly crawling Swann's mother staying in bed and telling her the food she bought for her Snacks only 50 calories! ”
Although I found her embarrassment and insecurity a little annoying at times, I was forced to admit that I saw a lot of myself in Swann – her behavior ended up being the perfect thing that our teenagers really do Represents the late stage of treating it as a grating, too self-critical or melodic. One thing I particularly relate to is her love for recording things because strangely, I have also been a resident photographer for my friend’s group. Maybe it's someone who feels chubby and unsafe, but I'm comforting to see her approaching life in a similar way – she strives to capture what reminds her of the good and beautiful world, and ultimately Prove to her that she was once a time of happiness and love.
As I got closer to Swann, who grew closer to her new friend (and potential love interests), the conversation I chose became more confident – demonstrating how you can achieve your relationship abilities in this game. However, I was also ashamed, accompanied by leaning against the boundaries of my friend and remembering the mistakes of my own young girl. In fact, this proves the writing of the game, much of its reliability comes from witnessing certain interactions and dynamics, rather than injecting clichés (usually tempting) “Hey, remember this thing” moments. Yes, we all love and remember tamogotchis, Pogs and Blockbuster. For the game, it is an achievement to let you remember another girl wants to kiss you or when you play the truth with your close friend or end up feeling overexposed and hurt. As Swann explores her memories, I was forced to recall some of my own people, a vulnerable but meaningful experience.
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Another key factor in the loss of the record has caused my personal reaction, its depth, artisticity and film nature. In this game, when we look back on it, we see adolescence in almost dreamy ways, which makes perfect sense, considering that the story is essentially conveyed through reflective conversations between former friends. I was impressed by the visual, color and surreality of the game, the bittersweet atmosphere and the meticulous soundtrack made by chromatographic singer Ruth Radlet. At the same time, however, there is a realism that makes the game fundamental and immersed in you. I love seeing Nora always portrayed as gentle, gorgeous, funny and cool cool–the red, hot acne scars make her cheek torture her cheeks, just like almost all of us at some point All endured. Feeling real; another thing about the lost record is honest.
Lost Records explores and portrays puberty in ways that not only exceed many games, but also several media works in general. It’s no secret that we’re overwhelmed by the “adult” story, and as a fan of clichés, I think there’s a good reason. The era between childhood and adulthood is full of hormones, emotions, self-discovery, desire, resistance and experiences, which ultimately shape the person you will be, thus depriving certain appearances of your previous self. However, the stories of The Lost Records explore a shaping in the “current” period in which women in their 40s gather together to eliminate the harsh notion that women of that age are aging, women and boredom, fascinating , novel and important ways. For now, Lost Records: Bloom and the Wrath is expected to be one of the greatest champions who don't nod. Ultimately, however, most of the game's success depends on its second half release, which is scheduled to be released in April this year. Stick to the answer to landing, action and rewarding patience, but as of now, I believe the team will do that.