Marvel competitor mid-term update makes human torch polish
Blog Andrew Joseph 13 Mar , 2025 0

Marvel competitors Having released a mid-season update for Season 1.5, and while it's a small update, it's still full of intense blows, focusing on tweaks on the Human Torch, Iron Man and Cape and Cape.
“Following season 1.5 balance adjustments and the increase in human torches and things, we noticed a surge in popularity among various heroes, leading to exciting new strategies,” the game's developer wrote. Recently announced updated blog post. “Whether it’s the hasty surrounding the mobile vanguard and fighters, a dual-aircraft setup featuring the storm and human torch, or a classic 3-1-2 lineup with three vanguards, and even the previously popular 2-2-2 or single vanguard compositions showcase their unique style in the current competitive environment.”
“So, in the mid-season balance update for Season 1.5, we will provide this rich and diverse experience to a handful of heroes,” the post continues to explain. “As we prepare for Season 2, hope the new heroes and fresh team abilities will bring a more exciting experience!”
So which heroes are being adjusted this time? First is the Human Torch, who is gaining his main attack and ultimate ability for lovers. Now his Fire Cluster Projectile moves 150 meters per second (from 120) and fires 14 projectiles (more than the first 12). The energy cost of his supernova ultimate ability increased from 3,400 to 4,000, but its activation wave damage has increased from 70 to 80, while his flame tornado now causes 120 damage per second (from 100).
Next is Iron Man, who is getting some small nerfs to keep his balance. His direct hits from the repulsive explosion (Phase 1 and Phase 2) now deal 40 damage (below 55), but his spell field damage increased from 35 to 50. Direct hits from Phase 3 Phase 3 Blast now deal 50 damage (down from 65 to 65), while Spell Field damage has increased from 40 to 40.
Finally, Cloak & Dagger caught the eye in this update: The double duo's dagger now heals 16 damage (from 10 points), but the amount of spell healing generated by the bat has been reduced from 18 to 16 when hitting an allies.
To take a closer look at mid-season updates, check out Latest Marvel Competitor Blog Posts.