Pokémon TCG Pocket confirms changes to the highly-written trading system are coming soon… Ultimately
Blog Andrew Joseph 15 Mar , 2025 0

Developer Pokémon TCG Pocket Finally, specific details are provided about the major improvements to the game's high-profile trading features, and it's definitely a mess since its launch. And these improvements do sound great, but implementing them will always be required.
exist Posted to Pokémon Community Forumthe developers explained the upcoming changes. We list it in writing here:
The biggest change here is that the TCG bag will delete the currency currently used for transactions: the trade token. Trade tokens are added to the game, dedicated to trading, and frankly, they suck. It's absolutely necessary to trade completely, but the only way to get them is to effectively evaporate the cards you already have.
We'll explain in more detail herebut TL;dr is, as mentioned before, if you want to trade a former Pokémon as a friend’s former Pokémon, you need to first throw the other five front cards into the trash to get enough trading tokens to trade the required tokens. And your friends must do the same. Since then, while there are several other ways to get bonus trading tokens, the entire system is still frustrating for anyone who really wants to use it.
On paper, the new system is much better. Shinedust is a currency that already exists in the game and is currently used to buy cards, and this small animation can make them glitter in a specific way when used in a game. As long as you get the cards you already have, you will automatically collect Shinedust and you can get more gloss from events and other methods. Unless you're big on the camera, you're probably already sitting there a lot, and TCG Pocket Devs says they're looking for more ways to give you to make sure the deal happens.
TCG pocket imposition is important in terms of its value Some Transaction cost. Otherwise, players can play the game by creating a large number of new accounts and open numerous packaging to players early in the game, and then trade all new rare items to the main account. Then rinse and repeat. Imposing costs ensures people conduct thoughtful transactions – trading token systems is just the way, Way Too expensive for your average player.
Another big change is listed here, which will make a huge difference: The feature will allow players to share cards that are interested in trading. Due to the current situation, you can make a card for the transaction, but you can't tell anyone what card you might want unless you call your friends outside of the game and tell them. Others just need to guess. As a result, most players aren't even willing to trade with strangers. However, if we can provide some clues about acceptable deals, then the player can make a reasonable offer and actually use the system.
all in all, The community seems to be very satisfied with these changesearly responses are positive. There is a huge drawback that the player has thrown away a large number of rare cards just to collect existing transaction currency and there is actually no way to retrieve this. Even if the existing trade tokens will be converted to Shinedust, the card still disappears.
There is another question: We will have to wait a few months for it to take effect. Blog posts show that these changes won’t be implemented until this fall. Meanwhile, because the current system is terrible, and if a better solution is on the way, the transaction can be in a terrible situation, because the current system is terrible, no one will try to pin its rare card. We may have a few more expansions before the “Trading” in the “Pokémon Trading Card Game Pocket” really gets started.
I want to save that light!
Rebekah Valentine is a senior journalist at IGN. You can find her post on bluesky @duckvalentine.bsky.social. Is there a story tip? Send it to [email protected].