We will hear more about the future of Bauddle Gate “in a very short time.”

“I never could have avoided the challenge,” he said. “And I think anything that forces us to raise the creative bar, developers like to have a high-end standard, and I think we’ve actually seen the team push some really interesting ideas, like ‘OK,’ Well, we need to raise the bar. We need to be bigger.’ Something like that.

We talked about many other topics, including Magic: Party, partnership with Saber Interactive, and Hasbro's overall game strategy. Please note our full interview sometime next week.

Rebekah Valentine is a senior journalist at IGN. You can find her post on bluesky @duckvalentine.bsky.social. Is there a story tip? Send it to [email protected].



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