Level Devil is a huge, interesting middle finger for you
Blog Andrew Joseph 19 Mar , 2025 0

Sometimes you don't realize that the focus of game design is expectation until they get stuck. For people of a certain age, only Expected Instead of the basics of 2D platforms and their level design work. Level Devil Knowing this, I'd love to give you and your expectations with a huge middle finger at each level.
It sounds like the secret to frustration, but my time on the game is not ignorant, nor is it always pleasant. Although people often find the potential to lose progress like a soul offensive, failing at the level of the devil and causing similar levels of frustration that triggers my laughter rather than angered sigh.
Level Devil is a game that is deliberately messed up with you and it will succeed successfully. The creativity of the way this way brings a consistent joy to the whole process–if not a malice, nothing.
The level is divided into five stages, each with a certain theme. Each of these stages is short and you can usually see your main obstacle: a pit that you will fall down, some spikes that may fall on. The title of the subject – how the “fluffy” level works – may give you some idea of what you expect, but even then, it's when the “devil” part of the name comes into play.
For example, in one stage, you start with the room on the left and the exit on the right. You'll skip a simple gap in the middle, maybe expecting something wrong. There is nothing, so you head towards the exit. Suddenly, a big obstacle appears that blocks your path and stands too high to jump. You allow you to recognize the shortest moments of no exit pathway, just to make you amplify, knock down the gap and kill you. Rather than being annoying, it was the game killing all the other attempts you had – that caused my loud laugh.

The game built around this is absolutely frustrating, but each stage is so short that you never risk losing too much progress, and that's how you mingle with you blunt It's hard not to find it interesting. The devil I've played with is a lot of fun, just seeing creative new ways to end my life, or what heads are waiting for next. It cleverly establishes expectations for what is about to happen. You will soon learn to use the direct method you take in Mario games to stop approaching any given danger. This may be in your favor occasionally, but usually I find that the game is ready to react to attempts to navigate these levels in a more unconventional way – you can actually hear it hear you in you and say, “Not that fast.” Super rude bear resurrection Did I play a platformer game because I was happy to kill it.
On many levels, there is no way to prepare for what is about to happen, and failure is inevitable. Although this is a feature I don't like in platform games, it's so tilted here, and it's one of my favorite experiences of this type over the years. Part of that is due to my opinion that I would think it's one or more comedy games compared to platform games, but regardless of whether you categorize it, Level Devil is one of the most enjoyable games I've played in years.
I'm cautiously citing too many examples – surprises are interesting here. Even without killing you, see your character expanding in size (threatening to come into contact with nails on the roof to die) or chasing you, disappearing on the ground, and peeking forward with the cheeky saw blades that leave me cracking in a way that is almost no game. Without conversation, this is probably one of the most fun games I've ever played.
On the first try, there is a chance to beat a level and know how bad the game wants to hit your face when you least expect it, doing so will increase satisfaction. But it is best to find the joy of dying – death may come to us all, but it is rarely as pleasant and hilarious as it is here.
Level Devil will release the PC on March 25. It will have new levels in previous versions of the game as well as a two-way game cooperation mode.