Metal Equipment Solids: Board Game Review
Blog Andrew Joseph 01 Apr , 2025 0

The story behind the Metal Gear Solid board game is almost as crazy as one plot Metal Equipment GameBefore CMON Games was rescued, there was a mix of delays and licensing issues and it had a huge impact (like Solid Snake rescued the grey fox). But finally, this cardboard adaptation of hideo kojima masterpiece finally reached the masses. From sneaky in cardboard boxes to dynamic and exciting boss battles, the game's tactical stealth gameplay successfully from Video Game Board Game. However, the entire package is not without its fault, making me satisfied and disappointing at the same time.
Metal Gear Solid: Board Games Are Campaign style board game This recap The first metal equipment solid gameOriginally released on the PlayStation in 1998. Designed for one to four players (at least according to the box; more on that below), the game has players move plastic miniature versions of series favorites like Meryl, Otacon, Cyborg Ninja Gray Fox, and Solid Snake himself through 14 scenarios featuring iconic moments from the game, such as the confrontation with Ocelot, changing the PAL Keycard, and, of course, taking out REX.
Unfortunately, there is a major omission without layoffs: the final confrontation between solid and liquid is not recreated as a playable scenario. Sadly, the exposed battles and Jeep escapes on the top of Rex are not included. Maybe the developers can't find a way to balance or explain 4V1 battles on Rex, or figure out how the escape will work with all the current characters. Instead, they chose to end with a high profile of the dramatic and memorable team of Metal Gear Rex. But at the same time, the fan community around this game has already covered you. Finish boardgamegeek, user @geoff907 Their wives have designed and published their own unique stage 15 for you to try if you absolutely need to incorporate some red bone fist moves into your game.

If you choose the more expensive “points”, the rest of the story told through gameplay will feature the art of cartoonist Kenneth Loh as a striking 109-page graphic novel. It reminiscent of scenes in metal equipment solids: a Peace Walker or a digital graphic novel on PSP. However, if there is no codec call, the MGS will not be an MG. These small burst transmissions between the snake and his support team have faithfully adapted to this new format, prompting players to guide specific calls in the included codec books and in pre-match and behind-the-scenes briefings. I especially thank the developers for their care to make them the same and rich in content as those in video games. For example, a snake refers to how much action he can take or provide tips about the techniques involved in beating Psycho.Player 2” – Like a liar.
Regarding gameplay, players have up to four moves per turn, selected from those listed on the character’s unique player board. As the scheme progresses, players will unlock new devices, from the snake's favorite SIDEARM The SOCOM to the iconic cardboard box, which can be used in future scenarios. The device expands the skill library for each character, effectively replicating the “live” concept of video games. Once the player takes action, it's time to take action. General defenders and bosses have action cards to determine their actions and behaviors, which can be changed based on whether they find the player. The Guard also has a separate responsive deck used in various situations, such as finding a knock-down guard or investigating noise.

The boss encounters his own unique challenge, forcing you to exit the comfortable cardboard box and asking you to think. Each boss's battle will be unique, flying around from the revolver while bounces the bullet from the wall to the rear D with multiple target areas damaged. Thanks to the game's tiles-based nature, each boss battle takes place on a unique large board, with special elements that influence the encounter. For example, in Ocelot's arena, the injured Kenneth Baker could be hit and killed, adding a new way to trigger the game. These special tweaks only enhance the excitement and tension of encounters, as they are rarely designed to favor players.
This random element put me on my toes and never knew how far the defender would move or what way to turn. Adding dice rolls to check if my movements make noise or if the enemy's shooting percentage leads to a strategy that balances experience with luck. As I pulled a shield sports card, I held my breath for many moments, waiting for me to be discovered. I never thought the game was unfair, but I never thought it would be friendly either. Metal Gear has excellent work balance strategy and luck.

The box suggests that the game can be played Four playersat least for campaign mode, I don't recommend going beyond two players. Personally, I found it Solo board game Provides the best experience. Each case specifies which of the four playable characters can be used, and the first two schemes can only be played by Snake. There are only five scenarios in the entire campaign that allow four players (the task is not designed for the task. Three players), the first four-player competition mission did not appear until the ninth scene.
From a narrative perspective, this makes sense. It is illogical that the snake seeps into the shadows with the gray fox by him Moses or Otacon dealing with Vulcan Raven alone. But from a board game perspective, this limitation significantly affects the experience, so it's hard to convince my friends who like MGS to play the game, and only one of them can play most of the time while the others have to wait for the last few tasks. I would love to see optional modifiers that allow other characters Two The scheme or “if?” scheme provides alternative perspectives and player counts.
It is worth noting that the developers allowed up to four players to solve this problem through the “VR Mission” mode. This additional mode, which includes its own set of special unlockable device cards,

Have your own warning: lack of content. The included VR mission book comes with six mission types – scout, escape and destruction, and more – but each type has only one related map layout. While some tokens and traps may change between sessions and you can exchange additional challenges in the boss model, the layout and goals of the guards remain the same. As the map never changes, the mode quickly loses its luster once you know what to do. I want CMON or the community to release creative and interesting new maps and tasks to keep things fresh.
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