Switch 2 Exclusive Duskbloods: 7 Things We Learned from Nintendo Interview with Hidetaka Miyazaki

Although each character has its own abilities, it sounds like some skills are common. The bleeding fighters are essentially superman, so they can sprint, super jump and double jump. Additionally, each character is equipped with “certain means of attacking from a distance,” Miyazaki said, which he considers to be one of the “unique aspects” of Duskblood compared to previous FromSoftware Games.

Progress depends not only on victory

A key component of Duskbloods is the PVPVE setup. Online matches support up to eight players to compete for victory. Miyazaki said online games were the last player to be “normal”, but in some cases the winning conditions vary. “He gave examples of the player's mission is to collaborate to defeat a strong boss or “other special circumstances.”

“Whether it’s PVP or PVE, the idea is to provide players with an experience that allows them to learn and hone their skills during the game,” Miyazaki said. “So we designed the encounters that PVE bosses encounter to present tough challenges and a sense of accomplishment in defeating them.”

Obtaining the “winning point” that ultimately determines the outcome of the game can happen in several different ways. Direct combat is one of them, but engaging in more “opportunistic behaviors” is also an option. Miyazaki pointed out that when players return to the hub after the game, they will receive rewards whether they win or lose.

Events can change the game

The event system will have world events, which may shake the competition. This can range from special enemies spawning to other targets, all of which offer rewards.

Miyazaki has caused part of the Duskbloods trailer where a huge stone face is in the sky. “This is an example of events that may occur in the game,” Miyazaki said. “In this case, the appearance of this stone affects the rewards of the environment and the change matching, which can have a direct impact on the player's motivation and goals.”

Players will also have personal goals and roles

Miyazaki said that while the first blood is worth chasing, there will be “individual goals” to provide players with separate rewards.

It is not clear that these are fully integrated into another system of Hayao Miyazaki called “characters”. When online, characters provide players with unique environments and opportunities for interaction. He outlines some examples such as “Destined Competitor” that allow one player to task in search of and defeat another. Doing so will be considered an individual goal, separate from the overall victory conditions.

Characters can be assigned to characters through customization, so players can have a bit of role-playing, adding to the “drama” of these engagements, as Miyazaki said.

Legend will be mined through customization

FromSoftware is no stranger to investing some profound knowledge into the game. Of course, there will be knowledge in Duskbloods.

“One thing I like to do in any game I'm directly using is to leave pieces of knowledge and world-building details so that players can have fun using their imagination to connect,” Miyazaki said. “Dunning is no exception.”

But for the dusk, Miyazaki said the team's development was different from previous games. The fragments are found in the “Blood History and Destiny” of the feature customization project. Customizing characters, analyzing and changing their blood history and destiny will reveal more about the world and its story.

“Concentrating these elements on the concept of 'blood' or 'blood history and destiny' allows for a deeper exploration of customization, which is another reason why we turn blood into blood donation as the protagonist,” Miyazaki said.

FromSoftware is certainly an interesting picture, but we have to wait a little bit to see the image fully realized, as Duskbloods is currently planned to be exclusive to the Nintendo Switch 2 sometime in 2026.

Currently, you can read more about the Switch 2 by firsthand with Nintendo's latest console, or Read the sudden delay in Switch 2 booking here.

Eric is a freelance writer for IGN.



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