Survival Autumn: First Preview
Blog Andrew Joseph 14 Apr , 2025 0

Back when Bethesda mastered the series’ grace, Walton Goggins smeared his fascinating twist on the adapted TV show on ghoul makeup, and Fallout is an equivalent action RPG RPG from the perspective of birds. It's this classic wasteland style that the upcoming autumn survival seems to be it as a reference point, at least if I get the first few hours of the game I can use anything. This deadly post-apocalyptic survival story is built on the original radiation template – in fact, in the case of its powerful camp development system – based on squad combat and clearance, it can help it create a fresh experience even if some kind of static storytelling makes its personality completely glitter.
Unlike many other post-apocalypse, survival in the world of destruction in autumn is not caused by humans’ own nuclear negligence. Instead, when a comet collided with the Earth and wiped out a small part of the world’s population, humans seemed to have caused a series of disasters that killed dinosaurs. It also leaves a crater of slumber, leaking a poisonous mist called stagnation, and those who survive either avoid it like interstellar plague or embrace it, thereby absorbing its otherworldly power and turning it into a stronger form at the expense of their own humanity. Throughout the fall survival, your growing scavenger squad must establish bonds to spread across the various factions around its three biomes to survive and thrive, from troubled sheds to mysterious cults, only the mysterious cults seen as being seen as.
I immediately like the squad-based setup when I implement each new mission from the myriad explorers of the fall. When you gather around a sprawling national park area, this is the setting at which the story begins, you can manually browse the compounds on abandoned boxes for compounds or cut down trees as wood, or you can authorize the grunt to one of your queues with just a click of a button so that your attention can be distracted elsewhere. It feels more natural when you divide each task instead of forcing you to do everything yourself, and your AI companions stand like boring kids, speeding up the process of looting every settlement. The only downside is that my point of view is indeed a bit confusing, and whenever there are a lot of interactive elements piled up in the environment, but thankfully, these occasions are rare.
The battle is also based on teams. I tend to keep close attention-grasping contact with various predators and ghouls, as rifles and shotgun ammunition seems to be so sparse at least in the early days of the surviving autumn story. So I healed every infiltration of the enemy camp, with the careful stems in the recent commando: Origins – Hidden in the long grass, throwing stones to create distractions, crouching down and walking around the obvious enemy vision cone, ending up sewing their throats, and then ordering one of my post-cosmopolitan pals to keep my body hidden. From mandatory blast barrels to suspended cargo pallets, some satisfying environmental hazards can also be used to throw them onto patrol guards and shoot at timely rifles.
It was great to clean up each admirer carefully, but my cover did get a little cumbersome once the gun was drawn. I suspect the accuracy provided with the mouse and keyboard will be more precise, but with a controller, I find using lasers to be too picky on the beads on the enemy’s rewards and often have to resort to melee attacks, while Dodge is picky in the health bar at close range, while Dodge moves. Thankfully, I was able to at least make the most of my ability to pause action and guide my squad to focus on certain goals – reminiscent of a similar system in the Wasteland or Zero Mutation Year – relying on them exhausted while I wear down the higher cult leader while I dragged the support staff recruited by gunpowder.
After a tough day of murder and robbery in its deadly wasteland, you get caught in the fall shift in your camp, shifting the gears into the management simulation of the foundation building. To earn knowledge points, you can study the world’s recycled documents, which can then be invested in a considerable technology tree to unlock the ability to work from bunk beds and kitchen areas to water filtration systems and even the arsenal. Resources such as wood can be made into boards and then assembled into frames for new buildings such as plant boxes or gates to stop night raiders, while foraging herbs or meats are saved from wolves and deer, can be prepared into meals and stuffed into the backpacks of a group of adventurers you choose for your next adventure. There seems to be a lot of depth here and I can certainly see myself spending a lot of time turning my settlement from rusty rubble to a comfortable bubble in the finished game.
Outside my own base, I found many interesting areas to explore. From a crash plane that has transformed into an enemy fortress to a farm crawling with a parked ghoul, the fall seemed to reward my differences in any direction I pointed to my compass. This is more volatile than any toxic substance that seeps out of the earth. The occasional game-breaking errors also plagued it, and during my play sessions, in a few cases I was forced to exit and reload my save after being stuck in an inventory screen or building menu. Thankfully, there is still a month or so to survive for the developer’s angry Bull Studio to release the fall to further optimize the performance.
However, this may not be enough time to come out to record a conversation line in the cast, which is a slight shame because when interacting with your squad or the various NPCs you encounter, it feels a little flat when it is done specifically through the text on the screen. While I did laugh here and there, especially from a weird character named Blooper who calls Stasis Smog “Fart Wind”, most of my conversations are just to prompt the next Fetch Quest, rather than really giving me all the impression of each fation fatsion member.
Perhaps the bonds will deepen throughout the journey and we don’t have to wait long to find out. Survival in the fall survival released on PC this May and is full of the potential for apocalyptics. Assuming that existing rough edges can be polished on their controls and performance, this is likely a survival-based action RPG worthy of your hard-earned bottle cap.
Tristan Ogilvie is a senior video editor at IGN Sydney office. He can occasionally find wandering on the wastelands of social media here.