Cyberpunk Edgerunners Board Game Review
Blog Andrew Joseph 17 Apr , 2025 0

Cyberpunk Edgerunners It is an exciting animated Netflix series that made my debut in 2022 and left me shocked. In episode 10, we travel through Night City with the protagonists David and Lucy, who face the horror of concrete hell while getting caught between two battles. This brilliant anime is full of potential, so damn it can't be forgotten. Thankfully, it has been revived with cardboard and plastic, allowing players to explore some of the critical moments of the series through a sophisticated desktop miniature game that is as sharp as the Cyberpunk 2077 setup.
Settings mimicked the show – one player controls the crew of Maine and its Merc Edgerunners, and the other is Arasaka paramilitary team. Players select a scene and then create gangs from selected characters based on the assigned point value of the task. The Maine group could include any of the main protagonists of the series, including David, Lucy, and Rebecca. Arasaka's messy grunts, and there are more threatening options like Brain Dance editor Jimmy Kurosaki and Hulk Adam Smasher. You can equip team members with a variety of weapons and networks, providing advanced strategies and more nuanced options.
One of the advantages of the game is that it uses a wealth of experience in the system. The ruleset is the same as that of the publisher Monster Fighting Club Cyberpunk Red: Battle Zone Miniature game. I've written a lot about this great desktop small-scale game and I'm glad to see it back with a fresh exoskeleton. This is indeed a first-class rule set and has not received the praise it deserves.

The most interesting aspect is the activation of the system. Characters are assigned color-coded action tokens used to scroll matching dice. More powerful movements allow you to move further or roll larger dice, such as 12-SIDER, to perform various activities. Active players select one of the characters to activate and then spend the assigned tokens on a full sprint, attacking their enemies or performing special actions such as NetRunning or completing program goals. The texture is added through leadership, allowing you to activate other models when you are injured or make a choice to react when you are injured. This creates a dynamic flow that can be combined with controlled chaos that blends player agents with unpredictability.
This great system is fun because it evokes a sense of resource management that makes players unforgettable. Every move is precious and requires spending to get the most out of your money. For example, if Dario is an Arasaka Point person, do you use her best action token for opposing defensive rolls, or do you take a weaker move to save her best death so that afterward? This decision-making process evokes similar feelings to tactical board games, such as some more illuminating feelings Dungeon Crawler Board Game. It's more opaque than traditional mini games like Kill Team or Frostgrave. This quality is not surprising, as the founder of Monster Fight Club has a long history and designed popular board games like Spartacus: a blood and betrayal game and Star Trek: Rise: Rise.

Although the system here is the same as Cyberpunk Red: the combat area, the content is certainly not. Apart from swapping the Night City Gang for Edgerunner Mercs and Megacorp Goons, the plastic miniature of the box has been abandoned in place of the stylish acrylic stone hand. This plastic artificial 3D character style begins in Board Game Hobbies, but not attempts of the same scale in miniature games. Monster Fight Club wants to take the sport as these standers are very appealing in terms of ease of play and striking aesthetics.
One of the reasons acrylic stands for people who work well in this game is that the character descriptions are based on anime. The art style of the Edgerunners series is an iconic element of the property, so pushing it toward the miniature game is a huge win. The smooth tones of these characters blend nicely with Cyberpunk's terrain and battlefield and incorporate an overall enhanced view, which is great.

Standers are a huge benefit to the game and I can’t imagine the microcosm of the average fighter choice. Look, all of us who play this kind of game have unpainted characters that occupy our shelves. This conversion to an illustrated acrylic vertical site is so fresh air as it can dive into the game without almost no assembly or preparation time. For many, they will look better than the normal paint job we can withstand.
Nevertheless, some may find that a desire for a comprehensive microcosm consumes their souls. Don't worry, because Aftermarket options It is indeed possible to return to the plastic multi-part microcosm. It's an expensive option and certainly adds to the overall burden you get into this game, and I certainly find it completely unnecessary, but it's a collector's option.
The terrain has special quality similar to the magnificent Cyerpunk Red: Battle Zone Kit. Cardboard buildings, rubble and roadblocks are made up of thick chip boards that can be easily inserted into slots. The surface is a solid mounting board, similar to the one in a hobby board game. There is no paper pad here that needs to be upgraded immediately.
Aftermarket purchase of Monster Fight Club's various different Cyberpunk miniature games are also well supported Plastic Terrain Options. They have crafted some of the best cargo containers in the industry and expanded a range of products to include sidewalks, crates and various other small spread options. It's incredible stuff, it can match the top cardboard options in the core box.

Cyberpunk Edgerunners: The battle zone is an impressive box. It once again includes a complete feature Activity Reminiscent of Necromunda and war. Players can take their gang away through multiple battles and increase the effectiveness of their characters. Eventually, your gang will reach the end of the story and have a climax ending to end their narrative. However, campaigning is not necessary, as the game performs well in a one-time skirmish. A wide variety of options are exciting and diverse and can be used for a large number of experiments. Combining it with full crew options allows players to place a wide variety of rosters, and this single box set feels completely complete.
The attention to details has always been strong here. The characters have been implemented, with capabilities and gameplay styles that reflect the Netflix series. For example, David could really dig out the internet and wild. Adam Smasher is frightening. Lucy can be with them the best. Owners of Cyberpunk Red: The Battle Zone product may be glad to find you can mix content in the game. Since both use the same core rule set, they are fully compatible for those who want to explore the out-of-time conflicts that jump on the schedule. Regardless of the battle zone experience, this new box set feels single and spacious, offering a tailored skirmish game that is great in itself.