The Elder Scrolls IV: Review of Forgotten Remake is in progress
Blog Andrew Joseph 23 Apr , 2025 0

Just as members of Mythology Dawn popped up from a secret room and stabbed the emperor in the back, the remake of the Elder Scrolls IV: Oblivion is everywhere, it is a dagger, and I'm happy to abandon myself. As one of my favorite RPGs of all time, it's no surprise that I've been putting in the game all day: I've closed a dozen forgettable doors and become a hero of Kvatch, having a Faustian bargain with a bunch of Daedric Gods. I've recently revisited the original forgetting, so its shortcomings seem to me very clear, the improved UI, revised voice lines, and especially the overhaul on the graphics make this nearly 20-year-old classic even more playable. That said, I also saw disappointing amounts of garbage, like riding horses, broken Questlines and regular frame rate matches. But as someone who is just nostalgic charm, I still had a great time back to this weird open world adventure.
Needless to say, the graphics upgrade is the biggest improvement of forgetting remakes. While things certainly won't be as normal as today's standard, it's impressive to place this version side by side with the 2006 Doppelganger. The whole map is very clear, and my teenager can only dream of distance. The lighting, shadows and character lips synchronization in particular have been overhauled to the point that it is actually shocking. That said, other weird things don't get memos like the face of NPCs, which are almost universally ugly, cartoony, and have about 40% chance of hybridization. (Honestly, being frightened by the character’s faces might actually be part of a true forgotten experience.) So not every Nordic and muddy person is as beautiful as the typical big budget game of 2025, but it’s still a complete glow. In this case, I somehow remembered things like this in 2006, even though they look so bad, which illustrates how the original primitive spirit and style remained.
Perhaps the biggest impact on the forgetful remake gameplay is the inclusion of a sprint button. If you haven't played Forget in over a decade, yes, no sprints – wildness, I know – if you've never played it, please understand that you'll never really know this gift you've given from Akatosh himself. I don't even mind that I'm losing stamina by sprinting now (which bothers me in RPG, and you're always running around). It's worth it, even if it does have the weird side effects of making the whole map feel smaller, especially cities and dungeons that can now be fully explored for about half the time. This change also makes me more concerned about investing in skills that can increase my endurance and magical enthusiasts, because now I use this meter for almost every job. But despite the extra fiddling, I already knew that it was as quick as the back of my hand to travel through the boring time I already knew.
There are a lot of big changes to the UI, skill and level system, as well as a brand new feature called the Origin of the Character, which seems to allow for further modification of the starting statistics. The UI has been modernized with today’s design sensitivity, so you may not even notice a lot of complimentary additions. The compass has moved to the top of the screen and provides more information; now healthy, Majika and Endurance Mi are now separated from the screen, rather than being pushed into a corner together. And the menu is placed more intuitively so you can switch between spells and character stats faster. Some elements still feel old-like – like the Quest Log you popped up in the middle of the screen popping up a new milestone, awkwardly interrupting everything you do – but most of these annoyances haven't really bothered me. I also just need to spend more time on changing the system and skills to see if the changes are good or bad.
Although the developer's Develoder Wildoun Games led the remake, it was still a Bethesda game, with a lot of mistakes coming along. I've seen weird stuff like there was one time the Forgotten Door disappeared before my eyes, or how the NPC walked away, even though my mission goal told me I had to talk to them (although I was still crazy despite the lack of logs, I would have been crazy about it otherwise). Then I saw simple and simple performance issues when playing on Xbox Series X, like how I lost a frame for a second or two anytime, or if I was battling too many dirty, blushing Scamps in Kvatch. So far, most are usually cheeky mistakes that don’t usually ruin my time, but it’s absolutely frustrating to see twenty years not enough to fix this clumsy fantasy world.
That's what I have now, but hopefully the full review will be made soon. First, I wanted to end the main mission line and visit the trembling island, maybe in the rampage across Sirodir, just to hear the Imperial Guard arrested me hundreds of times. OK That's it. Now go to vampires or something. goodbye.