Alien: Rogue Invasion Review – Joy Department
Blog Andrew Joseph 25 Feb , 2025 0
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Last spring, I flew to Thailand to visit Alien: Earth: Earth: Earth, the upcoming FX and Hulu TV series based on Ridley Scott's beloved series. As a horror fan, it’s incredible to put yourself in the middle of some of the series’ iconic images. Like a VR game Alien: Rogue Invasion Offer a similar promise: immerse yourself in the alien world in ways that no game previously allowed – anyway, as Alien: Quarantine, I do like some player-making VR mods today. However, the rogue invasion doesn’t exactly capture the essence of the series, but the first thing in it is the monster starring, suddenly feeling toothless.
Alien: Rogue Invasion is an entry that uses only VR in the long history of Alien's video games. Often, those named Alien-singular – slow-looking originals for inspiration, while those prefixed in plural forms, alien, Similar to the sequel to James Cameron, action-oriented payments. This is the first strange thing about the gangster invasion. This isn't necessarily the one with this naming convention, but the game makes you spray and radiate on many Xenos, so much that it feels like an action game than the survival horror experience you might expect.
Despite the fact that developers look clearly at Alien: Inspiration from the look of Android – Creative Conference introduced the myth in 2014 – Signature Motion Scanners, you can now stand out physically. Your inventory in VR. Quarantine protagonist Amanda Ripley is even named for a moment, so it seems like the rogue invasion wants to return to his predecessor…until there isn’t.
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Early on, the game was ready to enter the same crawling fear space that made the isolation classic, but it soon became clear why it couldn't really be dedicated to this style: Here, the enemy is just Aren T Super Hunter has been proven before. My first encounter with Xeno was bland, as the protagonist Zula Hendricks, an AWOL colonial Marine who apparently had dealt with the threat of aliens. Showdowns have not accumulated. Once, a Xenomorph just entered the room with me and I pointed the gun at them and I killed them to kill me. Hendricks doesn't seem to think too much about it, but I hope she can do it.
Because that's what a terrifying, almost impossible to kill enemy, it feels too easy, and despite aliens crawling on walls and ceilings, it's hard to predict. Because ammunition is scarce and aiming at Xeno, it's easy to walk badly, so I learned in my first encounter simply waiting for the monsters to finally stand in front of me before they pounce.
That's how most encounters most of the games in about four hours. I would collect a new tool, such as a blowtorch that can cut the welded doors of closed corridors, or I solved a puzzle that usually involves rescheduling the circuit to open the locked door. After interrupting my mission, aliens or a few will soon. I would stand as they approached me and I would shoot them to death in close range.
Trying any other method is both a waste of ammunition and makes it too difficult for me to myself. Why wait for something? Walking around before they approached also made things harder, so I learned to point my shoulders at them, hovering in place when I needed it until they rolled out of the red carpet and walked into my gunshots. There is no invisible element, no feeling of really avoiding dangers to improve your situation.
Sometimes I can squint and see better games. Usually, some of the fun of VR is the tactile nature of gameplay. Pulling out my motion tracker, quickly switching to when my rifle is empty, or interacting with the map in my own hands to browse the world is something every VR game naturally offers, but it's still enjoyable for me too Even in a few years, many games have entered this experience, especially in the environment in my mind.

So, given the powerful art direction of the series, it should also be fun to do these things in an alien environment, if not incredible, on the basis of it. It's a little while. Some moments give me the same sense of position as the TV series. But the atmosphere of the game is hampering Quest 3, which doesn't provide the level of visual effects, and Rogue Incursion benefits on other VR platforms like Steam VR and PSVR 2.
The shadow lacks the expected (and achieved elsewhere) density, thus making much less lighting. Visual clarity in the environment has been reduced to make it run on this specific headset. Everything looks more blurry and not too subtle. The character's face is even more mushy. In the right environment, it can be scary to see the huge head of Xeno in the dark, but when exploring, the mood will suffer because the headphones cannot fulfill their obligations. Of course, even in a stronger atmosphere, this series of greatest efforts may seem to suffer the same (recognized sublime) heights.
Please note that I don't play those better versions of the game myself, so my comparison can only be done with what I can see online, but I'm comfortable talking about the Quest version of the platform's lower spec Shortchange game. Maybe it's an alien fan's mission player that understands and accepts that they are swapping visual fidelity for wireless freedom, I get it. I've run this calculus several times and come to the same conclusion. The Quest is my go-to VR platform, but in this case the thicker atmosphere is worth the wires that hang on the headphones.
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Although the mission hinders the important atmosphere of the game and the battle encounters are not as diverse or deep as it can be kept interesting, the story is definitely worth it – although it should be noted that this is considered part one, the second half is developing, so the game ends abruptly. Without studying spoilers, this game explores plot points familiar to alien devotees, but will appear from a new perspective.
This extends to Davis, Android Crew Companion, and some other memorable images of whether you've seen the movie. The way Rogue Invursion has made these series of staples and tweaked to their strengths is very cool, and it makes sense, which becomes the advantage of the experience, given that it was written by Alex White, who is an author, one of whom is praised alien novels. The decision to cut the game in half seems like a weird decision, but at least the narrative here is narratively interesting enough to inspire dealing with the worse part of the game.
Alien: Rogue Invasion may be a decent alien game on some VR platforms, but if you play it on Mission 3, it should be because it's your only option and you really want to play it for yourself, It's like playing the game that was originally beautifully gorgeous on the switch because you prefer some of its unique features rather than visual fidelity. Even with better visuals on other headphones, Rogue Incursion will still be affected given its lack of monster encounters. The VR tools you can use are fun, and although not novel, most importantly, the advantages of the game are most enjoyable. If you are unwilling or able to imitate Alien: Quarantine plays it in VR, then this is the best alien VR game in fact, but that doesn't make it a good game.