Assassin's Creed: Shadows' accessibility options are the series' most powerful yet
Blog Andrew Joseph 25 Jan , 2025 0
Not every player can experience video games in the same way, especially if they have a disability. That's why Ubisoft listed the content included in Assassin's Creed Shadowswhich may open some doors for players who may feel left out.
A key addition to Shadows is that the animations will feature audio descriptions, which will be a first for the series. According to the Director of User Experience Jonathan Bedarda feature that helped him realize that it could convey the depth and emotion of shadows in unexpected ways.
“It…makes me happy to see the initiative that comes from the enthusiasm of the team and put into the game,” Bedard said. “This shows how far we've come over the past few years in terms of people at Ubisoft realizing and caring about accessibility. I'm proud to see this evolution, awareness and care spread and make our games more accessible Visit time.”
Some other accessibility features used in Shadows include color blindness options, HUD customization, improved subtitles, the ability to simplify or skip QTEs, and on-screen narration for menu items and HUD modules.
In addition, Ubisoft also revealed There will be an expansion pack for Shadowswhich will be a pre-order bonus rather than standard DLC. However, the expansion will also be available for purchase at some point in the future. The company also admitted Game recent delays The goal is to give the team more time Improve parkour.
Assassin's Creed: Shadows will be released on Xbox Series X|S, PS5 and PC on March 20. You can view the full list of accessibility features below.
visual
- Color Blind Option – Ability to change the color of certain game elements from a preset list
- Screen Narration – Not only can most menu items be narrated, but many HUD modules and time-sensitive elements can also be narrated
- HUD Customization – Ability to turn all HUD elements on or off at once or individually via shortcuts or using presets – increase opacity, resize text, resize icons or add a background for better readability
- Screen shake on/off switch
vocal
- Subtitles – better color modification, speaker direction and speaker mood
- Game Description – Present the stimulus and indicate its origin
- Audio Description of the Movie – The movie will feature an audio description
- Audio Cues/Audio Glossary – New flags and feedback allow the use of non-visual cues for navigation and pathfinding
- Separate, isolated audio slider
Navigation and Guidance
- FTUE – First time user experience flow returns, providing key options for first visit
- Guided Mode – Offers simplified systems and removes portions of gameplay to lessen the requirement for players to engage in exploration and finding content
- Tutorial Section – Tutorials can be found at any time in the Codex section
- Menu Tutorials – Always be alerted when new menu features are available
- Conversation Log – Every line of the conversation can be read carefully from start to end
control
- Control Remapping – Remap game inputs and their actions (hold, press, double click)
- Many input devices – mice and keyboards, controllers, combos
- Lock Camera – Lock the camera on an enemy
- X and Y Axis Reversal – Ability to reverse the axes for aiming operations
- Stick Inversion – Inverts analog stick behavior
Game play
- Four independent difficulty settings for stealth and combat
- Guided Mode – Offers simplified systems and removes portions of gameplay to lessen the requirement for players to engage in exploration and finding content
- Canon Mode – Enables automatic selection of narrative decisions to unfold the “canon” story
- Melee Attack Mode – Simplifies combat by using a single input instead of multiple buttons or complex combinations
- Quick Timed Events – The type of input required to complete a Quick Timed Event can be simplified or skipped entirely
- Aim Assist – Provides four levels of aim assistance (off, light, medium, full)