Attachment 1 Early Visit Comments
Blog Andrew Joseph 15 Apr , 2025 0

Whether you resign or not Star Valley Or set aside your warrior days to work in a tea shop WandererSometimes you just want to take a break and embrace a simpler way of life. I didn't expect to find this comfortable escapism in a game about making and selling drugs in a dirty city, but that's exactly what I got. Instead GTA– Roaming like the chaotic gangster I expected, I found myself peacefully packing native Ganja into small bags, bonding with local communities by distributing free samples and trying new and novel narcotic recipes, while my expanded medicine empire flourished. It took me 40 hours to perfect my paint deal but it did mix with the upper as I ran into a lot of bugs and unfinished endgames, but both signs were shown when this early access was released. bake. But I overwhelmed with enjoying my amazing Zen time, and anyway, as a friendly neighborhood poison pusher, can’t wait to see how it continues to develop.
This stupid first-person management simulator asks you to turn a thriving small business of small peddlers into a sprawling business that employs dozens of hard-working chemists, botanists and dealers. After finding your luck in a strange city, you will do what the only protagonists are good at: of course, work hard. Originally a solo operation, your purpose of growing Maryjane in a crummy hotel room can eventually become a fully automated manufacturing and distribution process that moves a large number of high-quality narcotics. As you spread tendrils of illegal adventure throughout the city, you will build relationships with extremely impressive locals, learn their drug preferences and provide fixes, which will free up new dealers to help you drive your products and suppliers that can connect you to new raw materials – and improve in the way you build cash, and find your own business on the business and meet your scope of business.
It's a habit formed in more than one way by introducing yourself to locals (and your product), expanding the network, and then converting it into repeat customers to text you your next hit single. And, because you can improve your chances of turning strangers into ongoing customers by knowing what they want high and cooking something they prefer, you encourage you to try the bold blend home to see what new flavors you can come up with. Maybe mixing the Adderall of the local gas station with Crystal Meth will produce energy, or mixing fancy purple marijuana with **Check notes* Will horse semen be a good idea? Interestingly, the resulting product variant's name seems to be randomly generated by mashing two vague drug-addicted words together, so you might end up selling a product called Dream Queef or Aspen Smegma – I know, teenage humor, but a silly sense of humor is enough to fit into the very stupid vibe of Schedule 1.
Even repetitive tasks, such as harvesting refrigerated pieces and packaging them into small jars for distribution, is strange. The feeling of watering, mixing ingredients and breaking the freshly baked crystal tray was really satisfying and turned me into a satisfying meditation state that almost made me forget that I had committed many felony sins. But, ultimately, you will develop an automated means and don't really have to touch the production pipeline with your own two hands, except for selling these items (even if you can mostly uninstall them to your subordinate dealers). Here is where Table 1 dips its toes into automation Satisfied – A hub that replaces the quiet meditation of bagged cannabis, becoming an efficiency obsessed with my efficiency with logistics.
The felony cause is unexpectedly a fight back from law enforcement, they act as fragile guardrails to prevent you from trading openly, not anything else. They will set up street barricades, and if you are trafficking drugs in front of them, you can simply walk around, or try to arrest you – but when they run slowly, they won't shoot you, and when you disappear around the corner, they will really be out of gear to catch you. It seems like a deliberate move to keep the light while keeping your actions in fantasy with real bets, but you never find yourself at risk of exposure. The police won't crash into your very obvious drug facility, and even if they see you fleeing inside, there are no competitor gangs or vandals who are worried about breaking your action.
In theory, you Can Buy a gun and decide to rush around towns that harass police, but you don't have the motivation to do so, and Schedule 1 seems to get you to the best of your power, if you want. In fact, I never even gotten close to being arrested, nor did I find the purpose of the baseball bat or revolver I had in the safe house. I've been waiting for a huge violent turn of things, but so far this doesn't seem to be the focus of Schedule 1, and I'd say it's all better.
Instead, you spend harmoniously leaning towards your hallucinatory botanical garden indoors and skatering around town to deliver your merchandise, and the surreal dichotomy between the theme of Schedule 1 and the tranquility of the actual feeling will never stop becoming fun. Honestly, it's with ANIMAL CROSSING Better than GTA, unless you don’t play the vicious raccoon like the villagers, you put the enviable financial pressure on your neighbors, just like entrepreneur Walter White yells “I’m from Nokor.” You can even build your co-op by inviting friends to join the co-op to help you collaborate in town! What else is more heartwarming than a friend who trades cocaine on the street with a partner?
The main problem with Table 1 is a lot of familiar issues with early access games, which is what I did quickly after running out. After unlocking the last of the three currently available essential medicine types and optimizing my business for about 20 hours, I don’t have a lot to spend a lot of money except for the cash in stock. Sure, I could buy better skateboards, drive to cars or some legal business to launder money, but after a certain point, there is little reason to go beyond vanity. Presumably, some sort of ending will be added eventually and there are more reasons to keep playing, but I was able to unlock all the properties, dealers and vendors that are here for a short time now, and then it took the rest of the time to grind – until I looked at a progress menu and saw nothing in the second half. The story about your colleagues showing you the minimum of the rope to be the drug king is also lagging behind a while.
In the same early visit, Schedule 1 also had bugs, performance issues, and some other regular juggling you would expect, although none of them were particularly shocking – in fact, this is actually quite above average compared to many of the work I have reviewed. I had some framework issues that made my dealer loophole and stopped selling products until I reset the world twice, but most of these issues were very small and had little impact on the joy films I felt when pulling out the criminal deal.