Bleaching Rebirth of Soul Review
Blog Andrew Joseph 22 Mar , 2025 0

Editor's Note: This initial comment is based only on PlayStation 5 version so far, PC version Experience launch issues.
While Bleach is the most gorgeous member of the Shonen Anime “Big Three” and stands on the shoulder with a large popular series like One Piece and Naruto, it has long suffered from mid-child syndrome when it comes to the arena fighter adaptation. The bleaching rebirth of the soul is intended to break Anime fighter that often anime The series was previously a unique action game that attempted to take the genre to a higher level. Even though I have a lot to do before the final comment, it has only taken 10 hours since I received the comment code before yesterday's Ultimate Edition, but it's clear that the developer Tamsoft has a deep respect for the anime. Every detail of its clear character model is carefully crafted, and the combat feels like lifting straight from the exhibition, and the depth is to be explored. But, so far, I spent most of my time on the story mode, as ridiculous as a ridiculous attempt by a visual novel that was served as a last-second hindsight.
The bleaching rebirth of the soul begins with a tutorial that can make your own footsteps best – battle. It's easy to be overloaded by a bunch of confusing anime terms because it explains how its health bars, counters and super action work, but here's a quick way to understand things: This is a 3D arena fighter Super Smash Brotherslife inventory system, axStand out of swordsmanship, and Bleach's unique visual talent. Unlike other arena fighters, this type of fighter often has combat, you just need to find a combo or spam super action to win the game, and Bleach's fight feels like a tough tug of war, which is a tough game – the victory is the champion rather than an ignorant opponent.
Each sword swing feels lively and heavy as you teleport on the screen, ambushing the enemies from behind and breaking their defenders. Seeing a lot of text wrapped around frozen characters, every successful counter and super move will never get old. Even if you play the Rebirth of the Soul on its Standard Mode Button layout, which simplifies things by allowing you to emit flashy automatic combos, it still has complex and unique mechanisms that are specific to each character and require further exploration. That could be Uryu's long-standing bow and arrow attack or Yoruichi's cloak style. Such diversity is important because we both decide on a master and try to understand how to defeat different characters.
As a big fan of the amazing artistic, exciting character development and shocking plot twists of anime and comics, I pin my hopes on the rebirth of the soul to provide a valuable story mode. Sadly, I've been disappointed. Overall, cutscenes in anime fighters should act as a shining reward at the end of the battle, designed to bring the momentum of the battle to an exciting climax. Cutscenes in story mode of Naruto and Dragon Ball Z games are sometimes so animated that they can be a substitute for watching the actual performance. This is not the case with bleach. If anything, they almost brought things to screaming and awkward pauses.
Its combat appearance may bring a lot of tender love and care, but the story between this action instantly works like a cheap visual novel. Outside of some pre-rendered cutscenes, the anime Sparknotes version of this story mode tries to tell the hasty, messy mess. Instead of being welcomed by the bombing scenes of my favorite character conflict, I encountered an animation that looked like Machinima, where models in the game emit energy waves between each other and landed stiffly on the ground. Even for an emotionally pleasing scene, its characters move like clumsy action figures, with limited pronunciation in bright, low-level arenas. More importantly, exciting moments like sword clashes and beam struggles lose all the gravity as these scenes keep cutting it black, with bright slashes on the screen that look less like creative choices for dramatic effects than more like a placeholder for an animation that is not added in time.
If this is a real attempt similar to a visual novel, it would certainly be missing the mark because it feels more like an unfinished first draft – and with the advent of the comment code, it is hard to see this intentional hope that fans will buy based solely on the goodwill of the franchise. Its English and Japanese voice actors are sadly working with their voice performances, and the character models are all faithful entertainment that really looks great. It seems like Bandai Namco from The Joke of Invincible Season 2 Regarding how animators bend down to make more scenes, the Rebirth of Souls puts its full focus on combat, and every moment outside them looks like a fan-made animator first cracks in the case of recreating the anime.
But while Story Mode hasn't made me so far 10 hours yet, there's more to use before I can make the final ruling, i.e. online and offline modes. For now, Soul Fight's bleaching rebirth goes beyond the top anime arena fighters, with dense combat systems and plenty of love that make each character feel unique. This makes it even more disappointing, its clear character model, vibrant sword slashes and stylish typography accompany each super action, which is completely uneven with the animation in the animation. Rather than letting me want to play the anime story by myself, I would encourage me to revisit the original material so that the emotional climax actually lands. But while not fulfilling this lofty promise, I long to see if the pattern will become slack relative to my final review.