Chip'n Clawz vs. brainioiDS is a collaborative RT with a messy “cooked” energy – Hands-On Preview
Blog Andrew Joseph 20 Feb , 2025 0
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Even before playing it, you can get a lot of knowledge about the upcoming Action-Strategy Game Chip'n Clawz vs. brainioiles, only in the absolutely ridiculous name. Well, I'm happy to report that after spending a few hours it was as stupid and over-high as the title suggests. This cartoon collaboration adventure exudes a unique Saturday morning cartoon vibe with bright colors, ridiculous gags and clumsy aliens and quirky sounds blended with 3rd-person Action and with real-time The strategy elements blended my interests. But don't be fooled by its family-friendly decoration! As one might expect from the strategy game at the helm of XCOM creator Julian Gollop, this thing has begun to show the deceptive challenge in my short time, which makes me eager to see more many.
Chip'n Clawz vs. Brainworms throw me in the middle of the action without much behind, and after its complete premise – I'm very happy with it. I mean, isn't there any reckless people called Chip and a robot kitten named Clawz, fighting the alien race in the brain in the jar? My partner and I were on an increasingly tricky level, full of ruthless alien bad guys, killed us by a man named Blobbius (he was not a military general, but the general manager of Brainioides Corporation because he Of course). If you can't say yet, Chip'n Clawz doesn't take its huge benefits completely seriously. From brightly colored levels, strong enemies and constant childish jokes, it immediately exudes a child-friendly charm that puts me in the wrong sense of security, even if I chose Hard Select, maybe it's easy to ride mode .
On most levels, our goal is the same: fight our alien tribes and destroy the mothership at the end of the map with our legion as our allies. To this end, we must work together to collect the brain (the resources used for construction) and decide how much it will cost, whether it is building a new factory or supplying power to a single unit so that they fight more effectively. But, initially a pretty pretty action game, with light RTS components getting more complicated until we find ourselves screaming on the screen, panicking each other as we are drowned by the enemy and multiple enemies front. That's because Chip'n Clawz certainly knows it's working in the real-time strategy department, and during the time I'm running around Aliens with my melee weapons, I'm turning to build and command modes, which is what enables me to Build new facilities separately or order my slaves separately.
There are a lot to consider as Chip'n Clawz slowly introduces new factories to build, control and upgrade to apply to the load of the role to modify your capabilities. For example, you might want to take a revitalization to upgrade all mining units that collect construction resources so that they are faster and can withstand more damage from enemies, otherwise you might rather just use your own damage to cause more damage to melee weapons, if You like to do more dirty work. Then, at a certain level, you might decide to spend your resources on a new artillery warehouse that provides long-range guns for your character, or you can use that brain to build some fixed turrets to automatically defend against the area’s enemy.
As you introduce more and more, the enemies quickly improve their tactics, which tend to be surprisingly incredible encounters. One level allowed me to defend our mobile base from enemies while controlling dozens of vehicles while another unit asked me to build vehicles and jetpacks to get to faraway areas in search of resources I needed to win a day. Jokey's tone and crazy levels combined with cruel alien fools reminds me of a lot of skilled series that uses its seemingly simple mechanisms and joyful art to hide it's bound to ruin the next few hours Friendship. Similarly, Chip'N Clawz cleverly obscures its difficulties by becoming one of the most accessible RTS games I've ever played, requiring you to increasingly lean towards its complex RTS machinery. division.
I feel like I've only seen the tip of the iceberg from this surprisingly profound strategy game and look forward to seeing how crazy things will get at the level of the future.