FBC: Fireproof is what I don't know I want to control multiplayer fps
Blog Andrew Joseph 20 Mar , 2025 0

Control is IGN's Game of the Year in 2019 – I'm one of the many editors who voted for it – but even when I was skeptical, a studio known for telling great single player stories in third-person games, announcing it's making Control Multiplayer. It turns out that the project is FBC: Firebreak, a three-person PVE first-person multiplayer shooting game six years after the control incident. In that enabled demo I saw, it was quickly clear that my suspicion was completely unfounded. Blasting is refreshing in an oversaturated space, strange in the same military and/or sci-fi online shooting games, and perhaps most importantly, it doesn't require huge commitments like many of its contemporaries. As game director Mike Kayatta said, “We don't care about daily checks. We're not interested in the monthly grinding. We don't want to give anyone a second job.” Mike, again, for the people behind.
FBC: Firebreak is a three-person cooperative FPS, if there is a hope for a solution, there is no nonsense. You can play for 20 minutes or hours if you like, in the character, PERK unlocking and new combinations keep things fresh and repeat runs. But what are you doing here, back to the oldest house, with a bunch of strange weapons in your hand? Essentially, when things are serious, you are the volunteer first responder of the oldest house. Your role is secretary, ranger and other “normal” professions who hear the call for service. The Federal Control Agency won't say you can consume it, but… you can consume it.
When you log in to the game, you select the job (aka task) and the crisis suite (essentially your load) before setting the threat level (difficulty) and gap levels, which determines the area you want to play in the run. The area is separated by a fenced door, which will take you to the next stage of your work. The work I've seen is called Chape Chase, which is set up in a rather mundane part of the office of the FBC building. The hissing is spreading, and it is up to you and your two teammates to work together to defeat them.
Of course, you can get out there as soon as possible if you want, but if you want to get the currency that will allow you to upgrade and buy new gear, you have to escape safely with them. And, the longer you spend, the more time you spend exploring money, and the harder it will be to return it to headquarters.
Speaking of gears, this is where FBC: FirePreaking starts to separate from other multiplayer shooters. Many guns are very unusual, and most have a sense of self-training, such as a manually rolling gun that can put out a big fire (or your friend who is on fire) and soaked in a sticky monster (eh, more on him). Or a pieced together Zapper, when equipped with the right nozzle, can rain in a room full of bad people. Or, when attaching a squeaky bank toy, a huge wrench can cause a coin swirl to squeeze your opponent. Don't worry, though; there are still staples like machine guns and shotguns – the latter is the first choice after soaking or knocking down one of the sticky monsters.
Oh yes, about them: the whole point of this particular job is to remove all the sticky notes before covering the entire savage building. Note the number of sticky notes in the upper left corner at the lower left corner. It actually goes up as the mission goes on, because by the end you fight against… a giant sticky monster. Think of Sandman from the end of Spider-Man 3, but made with sticky strips instead of sand.
But it's more than just a weird weapon. There are also fun interface game mechanics such as office supply racks that refille ammo, you're pouring it out of the box, pouring it out of the box on the floor, stereo speakers, stereo speakers that keep hissing hissing, and a rinse table that keeps hissing on the bay to wash away any irritating, sticky faces. The unlockable allowance also injects more spices and diversity into the gameplay. I've seen a few examples: Each missed bullet has a chance to return to your clip, while the other can make you extinguish yourself by jumping up and down. Also, if you get two of the same privileges, you get a stronger version. If you get three, you can share the effects of PERK with your nearby teammates.
By the way, if you want to know, you don't have to have three people to play. You can also perform solo or duo. Meanwhile, the remedial goal is to be lower than usual minimal PC specifications, but at the other end of the spectrum, FBC will also support DLSS4 with multi-frame generation as well as NVIDIA reflections and full ray tracing. It will also be verified by Steam Deck and will boot to Xbox and PC Game Pass on Day 1 with PlayStation Plus Plus Plus Extra and Premium. Finally, there is a post-release content plan that isn't ready to share and will have paid cosmetics, but that's how microtransactions are.
To be fair, I haven't actually played FBC: Firebreakn, so I have to be cautious about my passion. But so far, it certainly passed the ophthalmic test. Almost certainly, this is not a good multiplayer shooting game. And, it's the fact that it's going into online games, and it doesn't take a huge investment to enjoy it, it's a refreshing backtrack to days when it's normal.
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