How GameStop and the game used inspired the shadow of Mordor's hatred system
Blog Andrew Joseph 24 Mar , 2025 0

Earlier this year, Warner Bros. Close the wholea developer in 2014 Middle Earth: The Shadow of Mordo And its 2017 sequel Middle-earth: Shadow of War. These LOTR games are loved by fans in part because of Monolith's innovative enemy system, an AI procedural program that allows NPCs to remember their previous encounters with player characters and develop accordingly. According to Laura Fryer, former Warner Bros. Vice President, the development of the hatred system was partly inspired, partly because Batman: Arkham Asylum.
Flair recently shared a video Her YouTube channel (pass PC game player) When she was hired by Warner Bros. Games, she detailed her relationship with Monolith. As Fryer recalls, WB was shocked by how Arkham Asylum's Peak was sold, and company executives believed that stores including GameStop, including GameStop, sold millions of dollars in sales when they were sold using copy copies of the game.
“It all started with Rocksteady's delivery of Arkham shelter in 2009,” Flair said. “It sold very high. Then suddenly the sales fell. They could see this because their game analysis data showed that there were more people playing than they paid. The theory was that people would play the game in the game and then return the game disc to the game disc and get paid and get paid, which was common at the time. It was great for buying the game and then selling the game to other companies because they could buy other products because they could buy the game because they could buy the game because it was a discount for the player because it was a discount for the player because it was a discount for the player because it was a discount for the player because it was a discount for the player because it was a discount for the player because it was a discount for the player because it was a player because it was a discount for the player because it was a player because it was a retailer for the player. They brought money to the game developers, and it was a disaster because they were not paid for each game – they just lost millions of dollars for them.”
Flair continued to explain that the push was behind Catwoman DLC Batman: Arkham City This can only be activated by the initial owner of the game. However, Monolith retains players by proposing a nemesis system to keep their own way.
“With (the shadow of Mordor), we faced the same problem,” Flair recalls. “How do we create a single player game that people always keep the disc in their own library? We know that Monolith's game engine doesn't have a completely open world like the GTA, and the team isn't interested in taking the multiplayer route, but we still have to solve it for the limits. This makes this idea the latest game from Nemesis System – the most creative and cool game features, the most creative game.
The main idea at the time was that players would not want to separate from Mordor's shadow from their individual shares. This is why the Shadow of War allows players to import some numerous from the first game. Both games were successful, but perhaps didn't stop players from reselling their titles. However, the spread of digital games cannot be sold, and it has created a major dent in the second-hand game market.
Monolith has been doing it until it was closed A wonderful woman game When she got to know NPC, that would have taken advantage of the title character's enemy system. The game was cancelled by Monolith's closure, and The nemesis system itself is protected by patents Until 2036. In theory, WB could license the nemesis system to another developer. But this has not happened yet.