Kingdom Comes 2 dev, denying instant gratification, Elder Scrolls: Morrowind's Influence
Blog Andrew Joseph 07 Feb , 2025 0
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If you start playing Kingdom Comes: Save 2 And you notice how much freedom of choice you get, you might also think that seems to be reminiscent of the early Elder Scrolls games. According to the Kingdom, there are 2 senior designers, Ond ewej Bittner, Elder Scrolls III: Morrowind and Elder Scrolls IV: Forgotten All are the main impacts on the game.
Bitner told GamesRadar He prefers Morrow's forgetfulness, but both champions influence the creative team behind the Kingdom 2.
“Most of our designers were in the mid-30s, 30s and 40s, so these games had a huge impact on us,” Bittner noted. He went on to explain that Kingdom is 2's disgust, making it anywhere, anytime Side quests are easy to obtain, and this is a deliberate choice inspired by those ancient reel games.
“Instant gratification in the game has become a problem, in which to maintain a person's dopamine you have to constantly bombard the players with things,” Bittner added. “One day, they wake up and go, 'Oh, this It's really annoying, they're shutting it all off. So we kind of go back to the roots of RPG and it's like: 'Okay, you can do anything you want, maybe go and do the main story.”
Bittner continues to believe that the game will be more interesting when the game doesn’t tell players where to go, noting that this approach clashes with younger generations of players who prefer to guide on the game journey. Bitner also said his team’s approach goes back to the core RPG experience “less handheld” experience.
So far, the Kingdom is here: Save 2 Created a Hot in SteamThere are 150,000 players in total. It's for sale, too 1 million copies in a day. Players seem to like even the smallest details, including NPC's disgust for characters If you don't disturb the shower. Warhorse Studios also lists its roadmap The content after the release of Kingdom 2.