Magical Mission 5th Edition Board Game Review
Blog Andrew Joseph 11 Apr , 2025 0

Searching through dangerous dungeons for loot and magical artifacts, as well as board games like peanut butter and chocolate, and the Talisman: Magical Quest Game series, was one of the first games that made the combo so compelling. The first edition of Amulet was released by Games Workshop in 1983 – now known for the Warhammer and Lord of the Rings desktop war games – introduces players to their various regions and commanders' champions. Now, over 40 years later, Avalon Hill has released the fifth edition of Talisman, and again, you will be able to test the dragon to see if you can claim the crown yourself.
In Talisman, you and up to five friends choose Commander from the 12 possible roles in this match. These include a flexible thief, an arcane wizard and a powerful warrior, among others. This latest version of the amulet has a similar flow to previous iterations – roll the dice, move to a space where you might draw an adventure card that might produce monsters, grant you items that can make magic, or send you to a tavern where the dice roll determines your destiny. Then the next player's turn, and the cycle repeats itself until a character who claims to possess one of the titular amulet relics passes through the volcano valley and defeats the powerful Elder Dragon, claiming to be the commander and wins the game.
This is quite simple – or aging – The method of adventure board games is not a point that hurts Talisman's advantage. Now, there are many Campaign style board game Like a big adventure Elden Ring or Divine nature: Primitive sinand even other Avalon Hill game workshops, heroit feels like an evolutionary extension of the amulet. But many modern examples can be daunting and expensive for young players or emerging people. While this may not be the game I played with my experienced gaming friends, I can see that this is a good choice board games have low experience But try something new.

Compared to more modern adventure games Will I try to get stronger or keep moving forward? This tug-of-war game – which requires strong enough to beat the final dragon without falling too far – adds a layer of guesswork to the individual turns. How much risk do you take no Follow the rewards of the next enemy and go to the next area to jump onto other enemies?
For all your plans, Talisman is very reliant on luck, and almost every aspect is determined by the mold roll. Calling it a “adventure monopoly” doesn't completely get out of the ground, although luckily, Talisman is more fun (and plays faster). You roll a mold to determine the movement, and your only decision is whether to move clockwise or counterclockwise. The results of different spaces are determined by another card or random draw, and the battle is also another roll of the dice. The huge dependence on opportunity is not for everyone, and the fifth edition includes the resource of fate, where you can reroll the dice or move up to six spaces when it's your turn, which isn't enough, I'll love the new mechanics to further alleviate the luck element and reward strategies more.

This latest version has made some changes to help speed up the game and reduce penalties for players. An example is iconic toad Change turns players into toads, reducing their power, crafts (magic) and movement. In the past, this effect lasted for three rounds, but now it can only last for one. Character death has also been significantly adjusted. In past versions, when a character dies, all the items, followers, gold and other trinkets they accumulate are discarded on the fall space, and players have to start fresh with a brand new character. In the fifth edition, you keep all the items and then simply move to the country space, where you can pay for the extra life at the start of the next turn.
While this change makes the experience “better” and more forgiving, I feel it also removes some of the tension and danger in the confrontation. As a wise inclusion, the rulebook features many of the old rules behind as “alternative rules” with “alternative rules”, with all new fifth edition changes marked with signs that can be easily referenced by returning amulet fans.

Apart from the gorgeous remade artwork throughout the game, most of the rest of the Talisman Fifth Edition's design and aesthetic feel dated and there are some updates available to help with accessibility. The fact that the text on the board and cards is very small, and all text is always facing outward means that no one, no matter where they are, can read all the space on the board.
In the rulebook, there are descriptions of all the spaces, but Player Aid (a fairly common component in modern games) will list it, which would be a big help, and honestly, I plan to print it out and keep it in the game box. Even the Talisman Series logos feel like they can benefit from some refreshes as well.

From a color blinded perspective, being able to tell the difference between such a slightly larger cone is a hassle even on your own board, not to mention the table opposite to measure other players’ statistics. I know this is part of the game identity, but maybe every statistic is different, adding some stylized texture or even just making the size easier to distinguish will go a long way. Maybe one day the premium component add-ons will appear and provide us with some good coins. The worst case scenario is that there is always 3D printing and a fan community.
Speaking of add-ons, the amulet game is known for its massive expansion (see our Amulet Buying Guide), although it is still early in the life cycle of this edition, its first extension can do other amulet extensions – Introduction to one Cooperation model. Amulet Alliance (See you on Amazon) Transform the base game into a campaign/traditional lightweight experience, which includes five trials that players work together to overcome and receive rewards they can propose.
With envelopes and small boxes to open, my friends and I love this tweak as it slightly pushes the game toward the game strategy. We can plan how to solve goals, trade with each other to optimize our opportunities, and observe that the doom track makes the game gradually more challenging. I don't like swapping cards from the main amulet deck before playing the game, but that's a minor inconvenience, and Alliances' rulebook provides clear instructions on how to reset the game to stock Talisman once it's done.

Despite being released in 2024, the Talisman Fifth Edition feels from the past – good things, worse. Some may find their mechanisms outdated, while others may think they are faithful adaptations that keep the amulet alive for more than 40 years. I logged in somewhere in the middle, hoping the game relies on stupid luck and more strategy games, while also enjoying the new fifth edition rules that make it a friendlier, faster experience. The league's expansion also makes Talisman an excellent portal for the adventure board game genre – making it more attractive with its reasonable retail price.