Mandragora: Whispers of ongoing Witch Tree Comments
Blog Andrew Joseph 16 Apr , 2025 0

About six hours of side scrolling through Mandragora's dark fantasy dystopia: the whisper of the Witch Tree, I found myself equal to a detailed world I'm just beginning to understand and worried that the battles that took place in them might wear thin battles over a 40-hour runtime. So far, the story is really compelling, full of monsters of body horror, an extremely dark society controlled by the most creepy people imaginable and designed to make you squirm decisions. But between visiting the nearest town and chatting with my growth party back to camp, I've been battling the not very novel or challenging battles – although it's still too early to say that this seems like a big problem with a soul-sensitivity action RPG.
Ah, yes. “Is this a soul-like?” question. Will every game in 2025 be technically like a soul? I don't know – maybe at this point. Is genre labels even a little important? Absolutely not. Well, anyway, Mandragora will surely borrow certain ideas you recognize, such as saving enemies, highly lethal bosses, and level currencies that may be permanently lost if you fail to retrieve death. However, it also has some 2D platforms and explorations, each of its six character categories has dense skill trees, as well as some very in-depth equipment and handmade systems that put it very directly in the Action-RPG space. (No, not ARPGs, because they are…you know what, it doesn't matter.) It's a good mixture, it's your own thing, but it's important that you'll swing melee weapons, dodge away from attacks, sling spells, and swing around the gap with a grab hook.
When you do this, you will learn about Mandragora's pessimistic and creepy worlds Faelduum, occupied by evil creatures that make humans cringe behind the walls. You play as an inquisitor who participates in hunting witches and is sent to the world to find the killing of evil, and it's all the creepy voices of monsters, your sympathetic sympathy murders the whispers (long story) in your mind. I don't know where this is all, but I'm interested in the setup of it, even though I've generally gone beyond the edgy fantasy environment.
This must have been my 30th soul over the last few years, and many of them really liked the whole creepy fantasy vibe, so I was worried that Mandragora would be more of the same – but this fear is unfounded. I was impressed with the depth of Faelduum, the actors who took its role, and the disturbing choices I was asked to make in it. I'm very curious why the witch in this universe trades too big flesh monsters with sharp hats and brooms, or why humans hide in devastating, deeply unjust cities, or why my character absorbs enterpy, it seems to be because he absorbs something in his body, it may be because his later, it may be because his later, it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, why my character absorbs something, and it may be because his later, and how it may be because his later, why my character absorbs something, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his later, and how it may be because his It could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that could be his later, that
The environment can appear somewhat generic on the surface when running in various places, but during cutscenes or when talking to other characters, Mandragora uses a very neat painting art style with animated portraits that you want to find hanging in the halls of Hogwarts. I also feel very interested in the characters I meet, like the reckless treasure hunter and the incredible lady’s men who have been making my maps, or being kind black guys who have built up his weapons that he would never use. Their conversation was really good and I was happy to see where the bigger story turned out.
But when it comes to the action itself, I've been mostly fighting many sluggish soldiers and push rats so far, which has me rolling back and forth with each swing, then making a few more hits, and then again. Not only does the battle seem to be not much, but I've seen repeated boss fights in a few hours – usually not a good sign for the overall enemy breed. That said, I also have only been one of six classes so far (a warrior centered on two-way agility), and maybe I just chose one of the richer Milkit characters, or haven't reached the point where they're starting to get interesting. Since the dense skill trees are full of unlocking power and lots of equipment to rob and craft, I have plenty of time to fall in love with these 2D games.
As a side roller, quite a bit of platform and secret hunting is also required, but these parts are mainly the smallest breakthroughs between battle sequences. The puzzles have hardly solved the problem, or the memorable part, and in these earlier hours, avoiding traps and dangerous traps are front and middle. Of course, there is a clear silver war style that tells me that I still need to get some special tools or abilities to unlock more options like the grapple hook, which I will end up being obvious and I will eventually get, so hopefully blending in the corners will add more bends in this aspect of Mandragora.
Since we didn't receive the audit code until it was launched, the PlayStation dashboard estimated that I was only 20% in my campaign, and the description on its Steam Store page claimed that the story was over 40 hours long, so only time would be able to determine whether the platform and combat could be on the same level as the story and art. So far I'll definitely be happy to keep working and understand how things are at least going, and if Mandragora's RPG menu is full of crazy possibilities, there are plenty of signs to see before next week's final comment.