Monster Hunter Wilds Director Confirm Balance Adjustments, More Challenging Monsters, UI/UX/UX Improvements and More
Blog Andrew Joseph 01 Apr , 2025 0

Monster Hunter Wilderness Its roadmap for the future is being elaborated. In addition to the planned championship update, director Yuya Tokuda has confirmed some other goals for the team, as the team also offers some goals after the latest entry in the Monter Hunter franchise.
exist Letter from the directorTokuda first arranges the roadmap See title update 1 in recent Monster Hunter Wilds showcase And then. The first big title update has dropped, and this Friday is April 4th. Then, seasonal event festival: Blossomdance will be held from April 23 to May 7. In addition, from April 30 to May 21, the highly anticipated Rey dau storm will be included in the Monster Hunter Wilds.
At the end of May, the version is updated. 1.011 will bring unnotified Capcom collaboration and some “other other features”. Then it will be planned for Title Update 2 this summer, with new extra monsters and Seosonal events. Tokuda confirms that more free updates are going beyond the rest.
A bigger challenge is waiting
Part of a letter directed by Mosnter Hunter Wilds digs out the problem of challenging monster content. Fights like the grumpy Arkveld, the aforementioned arched Rey dau and the basis for Zoh Shia. Tokuda also confirmed that Mizutsune arrived with title update 1 will engage in 8-star Mizutsune battles available in HR 41 or higher.
The May update will add more 8-star stiff monsters to the wilderness. Steel versions of Gore Magala, Rey Dau, Uth Duna, Nu Udra and Jin Dahaad will enter the game in this update.
Monster Hunter Wilds Weapon Layer List
Monster Hunter Wilds Weapon Layer List
“Each of these monsters has various behind-the-scenes tweaks to make them more resilient, such as health, resistance to damage, and adjustments to multiplayer scaling,” Tokuda said. “Challenging monsters will also appear in future updates, so keep an eye out for more information about them.”
Balance everything
Tokuda specifically addressed the launch feedback, saying Capcom plans to make “various adjustments”, including changes in weapon balance.
“These will be implemented gradually in every upcoming title update to make the game more enjoyable,” Tokuda said. “Depending on the content, these changes may take some time to prepare.”
The director noted that the hammer is a weapon for “upward adjustments”, which sounds like good news for hammering the supervisor. Some “unintentionally overwhelming” things will be adjusted – the damaged mantle is an example – but Capcom says it plans to adjust the rest upwards for an “general balance” update. The team currently aims to implement an overall weapon balance adjustment in this summer’s May update or Title Update 2.
Performance Tuning
Also, Capcom is Stability and performance for Monster Hunter Wildpay special attention to the PC version. Title Update 1 plans to reduce VRAM usage and upgrade to the Steam version of DirectStorage, which should result in a “overall improvement” in stability for PC players.
More improvements are planned to enhance the overall technical experience of players on all platforms. In addition, improvements are planned in in-game economy, balance and other areas.
Quality of life is also the main goal of the Monster Hunter Wilds team. A large hub that reaches Title Update 1 is part of it, condensing various features into a final game area. The team also reduced the waiting time for facility features in each location.
The team is still continuing to make UI/UX improvements and other quality of life updates. Some items on the file include replenishment items, checking skill information, engaging in multiplayer tasks using Seikret and camera behavior during hunting.
On Friday April 4th, as we approach the summer of Title Update 2, launch stars with Title Update. Although it's still fresh, Monster Hunter Wilds is Already one of the most popular games of the yearand it seems Capcom plans to slow down its roadmap soon.
Eric is a freelance writer for IGN.