Nintendo Switch 2 Hardware Developer Interview

IGN: I also have a steam deck and I love it, but when I play high-end games, the fan becomes big. It's almost distracting. What did Nintendo consider when designing hardware for the Switch 2?

Nintendo: When the fan is loud, it does affect a person's gameplay, so this is definitely something we have in our minds during the development of the Nintendo Switch 2. Depending on the processing power, the system is intended to adapt to processing power, so I was curious to hear about other people's experiences.

Nintendo: When I play it, it's not like, “Wow, there are fans there.” It didn't really arrive, and even through the development of the hardware, it bothered me.

Nintendo: The hardware team put in a lot of effort to ensure the airflow is smooth. So, there are a lot of things coming, but there are a lot of things to come out, so the noise of the fan is not that important.

IGN: Nintendo invented the directional pad, which is important for my lifelong video games. How does your team make sure DPAD on the Switch 2 is perfect for fighting games, puzzle games, platforming games, and all the fun stuff?

Nintendo: You might think that whenever you see the orientation pad it's the same button being reused, but the truth is, we did make a few adjustments and add a few changes at a time. I have someone – our development and game development team – when we make a new person, give it a try.

Nintendo: This is a more detailed point, but for the Nintendo Switch 2 Pro Controller Direction button, we made it so the wrong input is much harder. Of course, it doesn't completely eliminate this possibility, but it should be reduced.

IGN: I'm a big fan of Nintendo's handheld system and have been since the original game boy. What is your favorite classic Nintendo handheld handheld from each of your personal favorite?

Nintendo: I have wonderful memories of every system that appears, but personally, I think the original game boy does have a special place in my heart. Part of this is that since then, there have been obvious new systems, such as Game Boy Advance. But I just remember clearly that my mother and the original game boy were playing Tetris, and that was just burning my memory.

It is Mr. Ivata's concerns about the magnet that means it is not implemented (for the original switch)

IGN: Some of you work with the legendary satoru Iwata. Is there any specific part of his legacy that inspired the Nintendo Switch 2 design?

Nintendo: There are all kinds of aspects, but the first thing that comes to mind is the magnet connector. We didn't initially adopt it for the Nintendo Switch because it's not as safe as we wanted it to be. But we have put in a lot of effort in this regard, and this has been achieved.

Nintendo: It is Mr. Ivata's concerns about the magnet that means it is not implemented (for the original switch). So it makes sense to be able to really solve all problems and create something that might meet his standards.

IGN: I like it. I think I took the Joycon 20 times yesterday!

Nintendo: I actually have a question to ask you. You see the lens of the Joycon 2 turn on and off. Are the impressions you get from that video different from the impressions that actually turn on and off?

IGN: Yes. I thought it would be like a refrigerator magnet, it would be swaying, instead it would be just a “snapshot” and click. I was like, “Oh, that feels really good.”

Nintendo: I feel very relieved to hear this news!

IGN: Yes, they told me I had to stop doing this!

Brian Altano has been playing Mario Kart for over 30 years, and it was a crazy decade spent with Mario Kart 8. We haven't seen the battle mode of Mario Kart World, but he still has hope that the Fortress can come back. Bring back to the block fortress!



Source link

LEAVE A REPLY

Your email address will not be published.