Payday encounter this incredible collaborative heist simulator
Blog Andrew Joseph 02 Apr , 2025 0

To be honest, it shocked me that there were no more robbery games because the experience I could think of was more awesome than having childhood illegal fantasies with the lads. Thankfully, over a decade after the charm and gunpowder of crime, a bunch of familiar faces behind Payday: Robbery and Payday 2 have taken a break, bringing this crazy tough co-op shooter GTFO back to what they do best. That is, you and your friends make the game, breaking the law by creating a series of carefully planned and high-risk thefts, besides satisfying your wanton greed. But when is the Payday Series a standard game about robbing banks, the upcoming Wolf Nest adds a compelling sci-fi world with gritty Cyberpunk style, multi-class planning and execution of disruptive plans where you can pinpoint your ability to stand out to exactly cover up their minds: if that can’t suck blood, I don’t know what will happen!
Den of Wolves takes place in the extremely dark near future where the world's technology ecosystem implemented due to hackers, and corporations were given free rein to do whatever they pleased to combat the crisis, including but not limited to human experimentation, and building dangerous and unpredictable technologies (y'know, your basic cyberpunk hellscape stuff) so long as they keep their activities contained to the newly minted libertarian dystopia and Andrew Ryan's Wet Dream: The city halfway through. Naturally, this leads companies to directly store data directly in completely unacceptable human brains, converting the host from appearance to all the delicious data, turning it into a wonderful little meat battery. But we are criminals, guys. Will we really have a super creepy meat computer locked in a bank vault to prevent us from getting out of the robbery? I don't think so!
To do this, Wolf's Dan lets you and three friends plan and do a series of felony crimes in the Midway City, where you will overcome those brain-based security systems by fusing secrets with the victim's mindset and cutting them with the loot. My demo focused on one action, and my staff and I planned and executed a very radical street gang attack on a bank currently under new management, which has the strength and technology enough to compete with the world government – something very annoying. In this particular case, our attack plan was to use a bunch of drones obtained from previous heist to ambush many of these gang members to enter the reinforced stronghold and then loudly, with reckless abandonment until we found what we wanted. In this case, the biggest prize is that the data inside someone’s head is securely locked in the vault, almost no longer like a human. If I'm honest, it's really just straightforward fuel.
Most Capers are instantly aware of any payday fans: We use various automatic weapons to smash and grab everything while waving those who are stripped, deploy and repair every few seconds, even in the future of sci-fi future breaking every few seconds. Naturally, cooperation is crucial to our success as we gave up covering the fires and restored knockout teammates who were trapped and called on each other as we packed bags full of loot on a ragged fortress. Apart from having my squad abandon temporary obstacles, providing some limited cover in combat and other things, there is really nothing new to the foundation of this heist game.
But when the bank safe door opens, all this changes, revealing the award we are pursuing: A caterpillar-like human lump is locked to contain valuable secrets. After a little bit of hacking, we grab the man’s mind from the physical plane, open the brain with hack and stand out secretly. Now, I don't know what the hell is about this clearly understandable disturbing person's thoughts, but what we're waiting for us in his dome is a disturbing and surreal landscape series where we have to be in between to get their minds. And, since we are on the timer, we are unable to spend time or slip, so that we are not able to get back into the real world, and we have to continue to object to the enemy before we encounter another crack.
This is my only brain with the Wolf Nest for a limited time, but I was told that everyone would present unique challenges that are relative to the high-risk platform of our current mission. While this remains to be seen, these parts will shock an otherwise familiar formula in a very cool way. I love shooting at rival criminal gangs and robot police in the next convicted felon and the next convicted felon, but it's really neat to jump back and forth in a geometrically impossible world of imagination between reality-based FPS combat and a completely bizarre cooperative platform. This does help make this difference like I'm worried about, which might just be a payday sequel with cyberpunk skin posted on it. Instead, it seems like the wolf's nest plan takes some real risk and tries to make it weird and interesting, and I'm absolutely frustrated by that.
During two trips into the minds of our poor, troubled victims, we are immediately pulled back to where we left, only milliseconds of people who are clearly parading through our meaty saps, apparently already passing through the meat space. After getting back to his skull for several very uncomfortable jump puzzles, we got what we wanted and exited our exit by blowing up some high explosive windows and diving into the creed hay piles of some assassin’s, waiting for the convenience of the one below to be placed below.
While Wolf Pack is quite a bit with payday and other crime games, the environment, the well-crafted planning mechanisms, and especially its surreal way of thinking, all make me feel very confident, as Developer 10 Chambers returns to the fantastic world of Heisting, with another amazing success. Hopefully they can achieve a lifetime score when this matter ends up in early access on PC.